Majesty

From Before I Play
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General Advice

  • Clicking the info button on units and buildings will show you useful gameplay information, not just flavor text.
  • The backspace key will instantly focus the map on the most recent event. This is useful for quickly reacting to things like hero deaths and refreshing events with a fixed duration (which usually play an audio cue to inform you they're finished).
  • A Blacksmith will reduce building and upgrade costs by 5%, and a Library will do the same for research costs. Given how cheap they are, they will usually pay for themselves.
  • If you're hurting for money, build two Marketplaces, not just one. This is expensive but pays off in the long run, especially if you keep the second one running Market Day constantly.
  • Statues don't matter outside of PvP.
  • Manually destroying a building will let you recoup a small portion of the build cost. This is worth doing if it looks like a building is about to be destroyed with no hope of saving it.
  • Every hero has unique behavior patterns and priorities. Get a feel for this in the early quests, as you'll need to predict what they'll do in order to know what heroes to use in harder quests. Additionally, some heroes will have special interactions if they encounter one another.
  • If a hero is "berserking", they won't retreat even if they're in danger, meaning they will almost certainly die. You might be able to save them if you have healing spells, otherwise resign yourself to recruiting a replacement. (In northern quests, you can force them to retreat with the "Change of Heart" spell, which can be a lifesaver.)
  • The Vigilance spell grants a small speed boost, though not as much as Winged Feet. If you don't have Lunord but need a hero to hurry up, it may be worth using in a pinch.
  • Possibly due to a bug, Ballista Towers (unlocked by recruiting dwarves) do not inflate in cost when you build multiple copies. This means that unlike with Guardhouses, there's no real limit on how many you can build. This can trivialize many quests by creating an impenetrable defense grid around your sensitive buildings.

Enemy Advice

  • Dragons' fire breath counts as a ranged attack, so it's deflected by the Dodge stat. This is important to know in certain quests that pit you against tons of dragons.
  • Very few heroes have any appreciable Resistance, so beware of magic-using enemies. Dwarves have the highest innate Resistance, and Wizards, Monks, and Paladins have self-buff spells that can give them a decent amount.
  • Wizards can't tell when enemies are using Magic Mirror and will gleefully fry themselves with their own spells. This was fixed in the Northern Expansion, but the fix didn't carry over to the base game quests. They will also stupidly throw themselves at high-Resistance enemies and will only flee if they survive the inevitable counterattack.

Faction Advice

  • Elves are only good for making money; they double the output of your Marketplaces and can generate extra revenue at Inns, but they're absolute cowards who will run from every fight unless they have a meat shield to hide behind. Unless you're really hurting for cash, dwarves are preferable if for no other reason than because they unlock Ballista Towers.
  • Paladins are better than Warriors of Discord and a strong contender for the best unit in the game. This alone makes it likely you'll want to use Agrela/Dauros over Krypta/Fervus in most quests. However, there are some quests where the unique abilities of Priestesses and Cultists can make them worth using over Paladins.
  • Krolm can be worth using in Intermediate quests, as it gives you a big power boost that can help you rush down objectives quickly. However, in longer quests it's usually not worth giving up both level 2 and level 3 temples, and it can also screw you over by making your Rangers escort slow-moving Barbarians instead of doing their normal exploration behavior.
  • Helia is offense-focused while Lunord is defense-focused; Helia is usually preferable because, as in most games, the best defense is a good offense. However, Lunord's Winged Feet spell is so good that that alone can make it worth using in certain quests.

Quest Advice

  • The northern quests are much, much harder than those in the base game. Don't try them right out of the gate.
  • Legendary Heroes is widely considered the hardest quest in the game. If you can't figure it out, a good strategy is to
    use Wizard Towers and the Farseeing spell to find where the barrows are, because your heroes will not be able to explore on their own. If your heroes can't reach the barrows in time, you can also use the Lightning Bolt spell to destroy them, though this will cost a fortune.