Freedom Wars

From Before I Play
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  • You can revive your teammates at a distance using your Thorn. Don't do it the normal way unless you're sure you're not going to get attacked.
  • Orders are useful and you should be using them, especially for your accessory.
  • If your accessory gets taken, you'll be stuck with a bad spare, so go save them ASAP.
  • The lives counter only applies to player characters, not A.I. ones. If your A.I. teammates are down and you can't reach them before they respawn, it's not the end of the world.
  • Get a partner during the second half of the game because, unless you're willing to hold off on the aesthetic entitlements in the game and pour your EP into your party members' equipment entitlements, your ass is going to get kicked.
  • Barbara's Easy Blaster is good if cared for correctly, but as long as you know what you're doing, any weapon will do.
  • There are guides available about how to create something called a "late-bloomer" weapon. This won't matter until the post-game because that's when you should (hopefully) have your weapon development facilities at the maximum level to create them in the first place. It's long and tedious, but the results will speak for themselves if you can pull it off. Otherwise, you can afford to cut some corners and end up with just a great weapon.
  • The special operations are the high risk, high reward missions of the game. The easiest one to finish is the one in Jakarta and it gives you 10,000 entitlement points for about five minutes worth of effort. Get a buddy/buddies and run it a bunch if you want the most effective grind in the game. As long as you live long enough to finish it, anyway; it's still a special op and they don't mess around.
  • Weapons can hit multiple parts of an enemy with a single hit, or even the same part multiple times, this applies for melee mostly but also for explosives.
  • EP is very hard to get early on, you mainly have 2 options now that the servers shut down, use your Munitions facilities with 3 rarity 6 or 5 items, and the rest with rarity 1 trash (grenades or MK1 parts come to mind), then donate the produce for the greater good, this is around 4 times more effective than just donating the raw materials. The other method is hoping for Special Ops to spawn and then hope the one you got is one of the easy ones like 100, every one of these equals to 10000 reduction in sentence and EP.
  • To easily get rarity 5 and 1 items for the facility crafting method, you can grind Showdown Operation CT813 against the spider, at around half health it will shed its armor, each granting rarity 5 items, plus whatever else you manage to destroy from it, and for rarity 1 items go to the DS3-1 Operation and set your team to focus personnel, they will automatically farm the infinitely respawning small robots while you can safely afk in the sunken ship at the edge of the map, should net you about 100 items in 15 minutes or so.
  • The Munitions facility does in fact, not produce ammo, but rather throwables like a variety of grenades, mines, and jammers, the Medical facility produces everything else that is usable items and related to healing, buffs and ammo recovery.
  • To get the special ops now that the server is shut down, you have to get them to spawn randomly, but you can crack the system a bit to ease the RNG hell that it normally would be, first do enough missions until your cell becomes red, this means you got a retribution Special Op to spawn, now check your rap sheet and check the number of operations done, write that number down somewhere and look at the last digit, when you do 5 operations more you have around a 20% chance of spawning a random Special Op, so if your number of operations was 94, you can get Ops to spawn at 99, 104, 109 and so on, then if you don't want that Special Op specifically, just close and reopen the game, if you don't get a special op after reopening the game just repeat that step, after enough reloads you can get any Special Op you desire, it may be extremely tedious but it is the only legit way to get the items needed to upgrade weapons past level 6.
  • There is nothing stopping you from bringing 2 ranged weapons even if the enemy Abductors have anti bullet shields, simply thorn onto the shield and shoot at it point blank with your light Assault Weapon, the shield doesn't work if you are close enough, if you want to bring 2 rocket launchers or gatling guns however... you will probably need to bring a Flare Knife.
  • Due to localization errors, Clip Size and Ammo Capacity Modules have the opposite effect.
  • If you care about minmaxing your weapon, there is no real reason to get anything other than the green variants since they are easier to upgrade, get the stagger boost that can't be added in any other way, and the element can be added by just fusing other weapons that do have element into the base weapon (at a ratio of 5:1 conversion), the only downside is that the green weapons tend to be ugly as sin.
  • The weapon module system was manufactured in the deepest layer of hell, not only it is confusing and RNG hell, the weapons can also show they are compatible with modules that don't do anything for them... like health absorption modules, they will only work if the melee weapon is one of the few that do have life steal by default, or the headshot module that doesn't clarify that it only works on Sinners and Accessories, or that a certain portion of the module slots are fully RNG while the other is available to inherit via fusion, save yourself the sanity and look up a guide.
  • Enemy drops are obscure, the starting ones are simple like for the small robots and Humanoid Abductor, but when you start seeing stuff like Armored Exoskeleton S Type (L Hard), Will'O Fluid T-Type I, Armor S Type (Low Hardness), Will'O Fluid αS-Type, you will want to punch the devs in the nuts for not adding a proper bestiary in game, and it only gets worse when you see enemies having different names but being the same class in different missions, or even worse enemies of the same name but with different drops... Whenever you see some item like that just google it and there should be a thread on gamefaqs for suggestions on what mission to go to, and what part to focus for it to even have a chance to drop.
  • The light charged hit of the Heavy Melee weapons can be aimed to the sides to change the hit from a downward strike to a sideways swipe.