Seven: The Days Long Gone

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  • Before you do anything else, go into Options > Video and increase or turn off the framerate cap.
  • Forget the RPG trappings, this is a stealth game first and foremost. Killing enemies doesn't give you experience, just items, and a lot of the time it is preferable to avoid fighting.
  • That being said, there are ways of powering up your character. The first one is skill chips which let you equip abilities on them; the second one is Nectar which increases your equippable ability capacity.
  • Skill chips are rare and usually unlocked by doing quests. You generally want to have multiple ones to swap around based on the situation, see a bit below.
  • Nectar is, in addition to quest chain rewards, scattered over the game's world. When you're told there is a vial nearby, you should consider it a priority to locate it; it will produce a visual effect that can be seen in your special vision mode.
  • You should have at least two weapon/skill loadouts for sneaking and fighting. Daggers, for example, are great with that nice backstab modifier, but don't really work against most monsters - you should bring something bigger for those.
  • That being said, a lot of monsters are vulnerable to drop attacks (as long as they don't know you're there) and those work off the backstab modifier.
  • You unlock new active abilities mainly by doing the story questline. I would suggest following that until you reach the capital - there's a lot of sidequests there and you'll get some useful stuff along the way.
  • Always buy visas when you can, they make travelling the island a lot less frustrating. The two exceptions to this are 02, which you can get from a sidequest in the first town, and 07, which you get for completing a pretty extensive list of quests.
  • You can also get temporary visa privileges by stunning someone (unequip weapon, then backstab) and using their body to copy their DNA (in the "more" options). They last a very short time, though.
  • Always try to get to the traffic overseer computers when you're in the area, unlocking fast travel saves a lot of time. Most of the time, you can unlock the doors by pickpocketing keys from the guards.
  • Damaging abilities are, by and large, bad. The one exception is Black Hole which lets you hold enemies in place to be pelted by the ranged weapon of your choice. But don't expect to play like a wizard.
  • Don't bother upgrading weapons and armor until you get something you really like, ideally in blue or orange rarity. The upgrades are marginal at best.
  • Lockpicks and your multitool can be upgraded; this will apply to all the lockpicks you have and will find in the future.
  • Some quests can be messed up. Just off the top of my head - in Deep in the Mire, try to find all the lore notebooks before you face the special enemy and Path to Enlightenment will be blocked off once you reach the swamp village.
  • There is a point of no return. It is communicated to you but just in games it gets lost, you reach it upon heading to the location for the quest Into the Vault.