Kerbal Space Program

Revision as of 09:10, 7 September 2025 by Ahobday (talk | contribs) (Created page with "* This game can't stress enough about SAS since without it, it can be really hard to perform evasive maneuvers for missions, or put yourselves into stabilizing the rocket. If you have a hard time maneuvering the rocket even with SAS on, you might want to use some reaction wheels as they can help make it faster to make maneuvers, and controllable wings during the ascent. * When creating an orbit, it's better to burn before hitting the Apolasis (AP) for a better orbit. Yo...")
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  • This game can't stress enough about SAS since without it, it can be really hard to perform evasive maneuvers for missions, or put yourselves into stabilizing the rocket. If you have a hard time maneuvering the rocket even with SAS on, you might want to use some reaction wheels as they can help make it faster to make maneuvers, and controllable wings during the ascent.
  • When creating an orbit, it's better to burn before hitting the Apolasis (AP) for a better orbit. You can see the countdown on the time you activate your throttle in the advanced settings.
  • When you fully finish building a rocket, you ALWAYS have to make sure to check your staging on the bottom right corner. As a consequence, not setting it up properly can go south very quickly. You can edit the staging when you're on the launchpad, but it only changes for that mission and WILL NOT be the staging at the VAB.
  • Sometimes "MOAR POWA" does not mean better performance. Because your Thrust-To-Weight ratio (TWR) will increase a ton. And the higher the TWR, the shorter time to reach your apolasis. You want a TWR to hit around 1-2 for light rockets, 3-5 for mid size, and 6-8 for big ones (will depend since I haven't played this game for a bit).
  • When launching, always angle your rocket around 5 degrees with the navball legend heading east. And you should carefully tilt more and more until you reach space. Putting too much tilt can make your rocket basically impossible to turn back because of aerodynamics. And when you reach space, ALWAYS shut off the throttle to prevent yourselves from shooting out of Kerbin.