• The little numbers on the upper right of creature health totals are the results of combat under the current setup. X means the creature dies, numbers are how much health they'll lose.
  • Between combats, once you commit to a rail fork you can do the stops in any order. So, for instance, in the 2nd room you'll often want to visit a monster recruit stop near the exit then backtrack to a monster upgrade shop near the entrance.
  • Keywords aside, used spell cards go in the discard pile and can be replayed an infinite number of times once the deck reshuffles and you draw them again. Monster cards do not, they get consumed once the creature is summoned and you don't get them back until the next fight.
  • Like with Slay the Spire, your goal will generally be to figure out a broken combo you can build toward while keeping your deck thin enough to always be drawing something useful. Stops that remove cards from your deck are good and don't be afraid to skip taking cards that don't contribute to what you're trying to do. Getting CONSUME on a marginal card is ok since it stops you from drawing it multiple times once its been played that fight, suiciding a weak monster early with an unwinnable fight gets rid of it the same way.