• The game doesn't fully explain what maneuvers put you in stunt status (enemy shots are guaranteed to miss) or how to tell of you're in it. The visual indicator is the red speed lines at the sides of the screen, but the slo-mo meter also doesn't drain during stunts. Some things like a fall from high up or the first split second of a regular jump will trigger it and you may want to get a feel for it by running around outside of combat since it can feel random when it drops off and you get shot otherwise.
  • The indicators on the top half of the crosshair are for ammo, the bottom half is slow-mo meter.
  • It's tedious, but you can infinitely climb a wall by melee kicking it over and over if you're lost and not sure how to reach an objective otherwise.