Legend of Grimrock: Difference between revisions

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(Created page with "- Don't underestimate unarmed as a combat skill. Weapons other than swords can be a little tough to come by (and its not like swords are everywhere either), and some of the stats...")
 
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- To ensure safe resting, find a room and close the doors behind you. Enemies won't spawn if they aren't already there (with a few exceptions), and they can't open doors.
- To ensure safe resting, find a room and close the doors behind you. Enemies won't spawn if they aren't already there (with a few exceptions), and they can't open doors.
- Missile/throwing weapons either hit or they don't based on how things line up with the game's physics system. Accordingly, ranged fighters don't need Dexterity. Accordingly, having a back-row minotaur rogue super-specialized in throwing, maxed strength, with the Skilled and Head Hunter traits is a really, really good idea.
- Having an ice mage in the back row is a good idea as they get a spell with a chance to freeze enemies which gives you a round or two of free attacks. Mages are a good idea anyway as they can get a spell (via Spellcraft) to replace torches, and eventually get an equippable that emits light on its own. You don't need more than 10 Spellcraft by end-game anyway.
- For your front line, having a fighter who mainlines Swords and dabbles in Heavy Armor (Armor 16) is a good idea for the long run. The other front-liner could use light or heavy armor and axes, or else go as an unarmed rogue who maxes out evasion.
- Evasion is generally better than protection, as protection doesn't really reduce damage by that much where evasion avoids it entirely. That being said, there's only enough equippables in the game to have one person leaning on evasion.
- No matter what you pick, if you focus on one skill per character you will probably reach level 50 in it by endgame but not much moreso.
- If you're using a guide (even just for secrets) don't bother weighing yourself down with too much food. The hunger meter is paced such that you're expected to spend a lot of time figuring out and failing at puzzles. Also, hunger is a 3-stage affair where as long as it's in the green you have no problems, so it's not something you need to micro-manage too much.


[[Category:Games]]
[[Category:Games]]