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- There's a fat merchant that wanders around, and he'll eventually give you a quest to escort his stupid looking little daughter around town. This quest is as idiotic as it sounds, but apparently if you DON'T complete it "correctly" you screw yourself out of a unique item that you can only get once per playthrough. It's not necessary, but it'll make it easier, and it'll be something you don't have to wait until a NG+ for. Just use a guide- it's a seriously uninteresting quest and it's easy to screw up. | - There's a fat merchant that wanders around, and he'll eventually give you a quest to escort his stupid looking little daughter around town. This quest is as idiotic as it sounds, but apparently if you DON'T complete it "correctly" you screw yourself out of a unique item that you can only get once per playthrough. It's not necessary, but it'll make it easier, and it'll be something you don't have to wait until a NG+ for. Just use a guide- it's a seriously uninteresting quest and it's easy to screw up. | ||
- If playing for the first time, look up weight classes before creating anyone. Weight classes govern hit-boxes, item burden and stamina consumption. | |||
- When creating your main pawn, try to offset your current build. If you're a Fighter, consider making them a Strider for ranged attacks or a Mage for the range and healing. If you are short and light, consider making your pawn tall and heavy so they can carry all the stuff you find. | |||
- Always carry flasks of oil, since your lamp will assuredly run out at the worst possible time. | |||
- Don't rely solely on healing spells to recover your health. Your maximum health will drop after taking sufficient damage, and only recharge to the grey coloured cap. You can't always wait for a full heal spell, so keep some healing items for an immediate health boost past the cap. | |||
- Also carry some stamina recovery items in case you need to run a long distance, whether towards or away from somewhere. | |||
- Additional enemies spawn during the night compared to the day. Stay at an inn and leave town in the morning. | |||
- When hiring extra pawns, they will not require Rift Crystals if they are the same level as you. If you are level 10, pawns that are level 1 through 10 will cost zero crystals. You can swap out these free pawns after every couple of quests or even every time you level up. This is important because some merchants only accept Rift Crystals as currency. | |||
- The higher the pawn level, the more Rift crystals they'll require. When you pay, check out their equipment, skills and quest knowledge to get the most out of them. | |||
[[Category:Games]] | [[Category:Games]] |