Grand Theft Auto V: Difference between revisions

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- Don't do assassination missions until you're in the post game. The whole point of them is to abuse the in-game "stock market" to make money, and you'll have a lot to invest after the final mission.
- Don't do assassination missions until you're in the post game. The whole point of them is to abuse the in-game "stock market" to make money, and you'll have a lot to invest after the final mission.
- For heists, you never really need the best hacker, but the best gunman can change things substantially.
- Like GTAIV, the in-game internet has a lot of fun fluff to look at, but even if you couldn't give two shits about that you should at least poke around a bit with Michael. You may find your faith...rewarded.
- The only properties that you can actually profit from buying are the submarine dock (unlocked after the second heist) and the Los Santos Custom in the desert, which allows you to freely upgrade any vehicles as much as you want, savings thousands on top-tier engines and bulletproof tires and whatnot. The rest mostly give you filler missions to drive a truck somewhere or fight off some gangsters. The only ones that approach being interesting are Trevor's gun-running missions (the very first property you can buy) but they still cost more than you'll make from doing them.
- On that note, get used to not getting paid for doing missions and sidequests. The game has a running theme of paying you next-to-nothing (and sometimes just nothing). Just do what seems fun.
- The same goes for hanging out with friends. You don't have to keep track of friendship points a la GTAIV and they offer no bonuses, just do it if you think it would be funny seeing Michael and his wife get drunk or whatever.
- As Trevor, you should definitely take people to the cult. It may not seem profitable at first, but it's worth it in the end.
- Don't bother buying armor, that shit is made of wet tissue paper and makes almost no difference.


[[Category:Games]]
[[Category:Games]]