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(Created page with "- Character creation is a big deal, and affects a lot of how you're going to play. A lot of people recommend Strong + Melee for the initial Dogman encounter, but I think that...") |
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- Relatively early on, you can get a quest to go to Camp Grayling from several different people in the game. Camp Grayling is actually the endgame, so don't tackle it immediately. You'll need to be well-kitted out before you take it on. A foil poncho is a must, too. | - Relatively early on, you can get a quest to go to Camp Grayling from several different people in the game. Camp Grayling is actually the endgame, so don't tackle it immediately. You'll need to be well-kitted out before you take it on. A foil poncho is a must, too. | ||
- Trapping also lets you make preserved meat which makes you thirstier but is overall better. It also lets you make fur items which really help with freezing. | |||
- Botany's ability to make tannin tea can't be understated - antiseptic is really useful towards long term survival. If you don't have tannin tea then you'll have to make due with whiskey. Don't neglect your cuts, and although you ideally want both boiled rags and antiseptic doing something is better than doing nothing at all. | |||
- Skills like Trapping populates recipes to work with in the crafting menu so explore those. | |||
- Certain skills also give you more combat options, which generally serve as better ways to make enemies Vulnerable. | |||
- A broad spear is indeed king and you need to realize it lets you attack from farther away than most melee weapons - so never neglect the reach advantage in close combat. | |||
[[Category:Games]] | [[Category:Games]] |