Divinity: Original Sin: Difference between revisions
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'''Have a party member with high Perception.''' | |||
Hunting for tiny buttons on 3D landscape is the devs idea of an 'old-school puzzle' (of which there are many), so be prepared for that. | |||
High Perception lets you spot things easier and makes it a bit less of a chore. | |||
'''The world may seem open but it's actually structured in a way that you're strongly encouraged to do the areas in a fixed order.''' | |||
There's no point torturing yourself trying to beat level 7 mobs while you're level 4 since there's probably a spot full of level 4 mobs that you've just missed. | |||
The challenge of taking on high level mobs isn't worth the reward of becoming over-leveled and turning the otherwise moderately challenging encounters into trash combat. | |||
- Get Teleport immediately | '''Try things that look fun.''' | ||
Enjoy the challenge while it lasts. | |||
The game's best part is the first area when you're still weak. | |||
Don't worry about spending gold on things in it, you'll be swimming in it soon enough with nothing good to spend it on. | |||
Your couple will turn into unstoppable juggernauts no matter what you do. | |||
That said, if you really want to make it easier for the first couple of areas, bringing a mage is a good idea. | |||
AoE spells wreck the early-mid game, melee fighters wreck late game. | |||
'''Get Teleport immediately.''' | |||
Aside from it being useful and hilarious at times, it tends to knock people down, which is one of the ways you can do some crowd control (freeze/shock/knockdown) where that enemy basically can't do anything and may be extra vulnerable. | |||
[[Category:Games]] | [[Category:Games]] |