Shadowrun Returns: Difference between revisions

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- Cyberware on a magic class: don't, the cooldown penalties can be crippling. If you want to branch out, guns are probably a better way of doing it. Then again, I don't recall DMS being particularly hard so if you really want some shiny chrome, why not. As for why to stick to high-end shaman magic, two words: Haste. Two.
- Cyberware on a magic class: don't, the cooldown penalties can be crippling. If you want to branch out, guns are probably a better way of doing it. Then again, I don't recall DMS being particularly hard so if you really want some shiny chrome, why not. As for why to stick to high-end shaman magic, two words: Haste. Two.


= Dragonfall =
= Dragonfall =
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- Even for Magic-using classes, there is a cyberware item that costs 0 Essence and <div class="spoiler">semi-replicates Glory's ability</div> that doesn't affect your cooldowns so don't forget to keep checking with the clinic.
- Even for Magic-using classes, there is a cyberware item that costs 0 Essence and <div class="spoiler">semi-replicates Glory's ability</div> that doesn't affect your cooldowns so don't forget to keep checking with the clinic.


= Hong Kong =
= Hong Kong =