Earthlock: Festival of Magic: Difference between revisions

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a couple corrections and additions
m (added a UI note.)
m (a couple corrections and additions)
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* Combat in this game is based on pairs. Each character gets certain bonuses with each other character, they are unlocked by fighting enough battles with that character as your partner.
* Combat in this game is based on pairs. Each character gets certain bonuses with each other character, they are unlocked by fighting enough battles with that character as your partner.
* As the pair fights, it charges the Super meter. Once it maxes out the meter begins to flash and the super meter becomes available to use to perform a more powerful form of the ability. However, depending on the bond level and the ability used, it's possible that only one of the pair will get to use the Super meter.
* As the pair fights, it charges the Super meter. Once it maxes out the meter begins to flash and the super meter becomes available to use to perform a more powerful form of the ability. However, depending on the bond level and the ability used, it's possible that only one of the pair will get to use the Super meter.
* The current super meter charge is tracked separately for each pair
* It’s a good idea to change partners each time a bond levels up. Not only does this improve your bond between each pair, but whenever a bond reaches level 1,3, or 5, both characters get a Talent Point (those are used for either improving your stats, or your active/passive abilities, depending on where they’re placed). Additionally, some specials require you to reach certain bond levels to use.
* It’s a good idea to change partners each time a bond levels up. Not only does this improve your bond between each pair, but whenever a bond reaches level 1,3, or 5, both characters get a Talent Point (those are used for either improving your stats, or your active/passive abilities, depending on where they’re placed). Additionally, some specials require you to reach certain bond levels to use.
* Ive and Gnart’s level 1 bond boosts the effect of their healing spells by 10%, which is fantastic for tough fights.
* Ive and Gnart’s level 1 bond boosts the effect of their healing spells by 10%, which is fantastic for tough fights.
* Ive and Amon’s level 2 bond boosts their steal chance by 15%. Unfortunately, there doesn’t seem to be much worth stealing.
* Ive and Amon’s level 2 bond boosts their steal chance by 15%. Unfortunately, there doesn’t seem to be much worth stealing.
* You can swap bond-partners mid-battle, but that will cost them some of their special meter. (So if you had Ive and Gnart’s special meter full, then swapped Gnart for Amon, then immediately back, Ive and Gnart’s special meter would be a little less than full.
* You can swap bond-partners mid-battle, but that will cost them some of their special meter. (So if you had Ive and Gnart’s special meter full, then swapped Gnart for Amon, then immediately back, Ive and Gnart’s special meter would be a little less than full.




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* Bosses are your main source for Abilities and Talent Blueprints, and give a free Talent matching their blueprint when they die.
* Bosses are your main source for Abilities and Talent Blueprints, and give a free Talent matching their blueprint when they die.
* Bosses are difficult and the key to beating them tends to be figuring out what their gimmick is and defending against it.
* Bosses are difficult and the key to beating them tends to be figuring out what their gimmick is and defending against it.
* '''UI Note:''' After you have acquired several abilities or ammo types, you might notice a pair of dots above the ability/ammo selection. You can use that to switch between the two sets of four. With mouse/keyboard controls, click on the dots or right-click to swap back and forth between sets.
* '''UI Note:''' After you have acquired several abilities or ammo types, you might notice a pair of dots above the ability/ammo selection. You can use that to switch between the two sets of four. With mouse/keyboard controls, click on the dots or simply press the ability key (W by default) a second time to swap back and forth between sets.




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