Fallout 3: Difference between revisions
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- | - Hold down your Pip-Boy button to activate a short-range flashlight, but remember to turn it off if you're trying to be stealthy. | ||
- | - Due to male enemies being more common than female ones, female characters are recommended to pick the "Black Widow" perk whereas the male character counterpart "Lady Killer" is not nearly as useful. | ||
- What skills you tag in the beginning doesn't have a dramatic effect on your character. | |||
- Don't fret too much over what skills you tag. All that does is add 15 to them, so it affects the beginning of the game. | - Don't fret too much over what skills you tag. All that does is add 15 to them, so it affects the beginning of the game. | ||
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- The perks that give you extra skills points from leveling up and from books are both quite useful and should be taken as early as possible. | - The perks that give you extra skills points from leveling up and from books are both quite useful and should be taken as early as possible. | ||
- | - The only real threat the "Animal Friend" perk helps against are Yao guais, but they're also so dangerous that it can be worth taking one point in it just to avoid them. | ||
- However I will tell you tagging a skill at the start of the game doesn't make a huge amount of difference, just adds fifteen skill points straight off the bat. After a few levels pumping skill points you can make any skill effective. Just not every. Figure out what skills you're relying on and get them up as early as you can. | - However I will tell you tagging a skill at the start of the game doesn't make a huge amount of difference, just adds fifteen skill points straight off the bat. After a few levels pumping skill points you can make any skill effective. Just not every. Figure out what skills you're relying on and get them up as early as you can. | ||
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- There are characters in various places that buy specific items for more than their value. So stash any Sugar Bombs, Pre-war books (NOT "Burned book" or anything like that, books that have the title "Pre-war book"), brotherhood of steel holotags, Nuka-cola quantum and scrap metal in your house, then when you find the related characters you can fast travel back and forth making a decent amount of money. I messed up a little by drinking a ton of nuka-cola quantum before finding the woman who buys it, and now I'm scraping around looking for another 7 bottles... | - There are characters in various places that buy specific items for more than their value. So stash any Sugar Bombs, Pre-war books (NOT "Burned book" or anything like that, books that have the title "Pre-war book"), brotherhood of steel holotags, Nuka-cola quantum and scrap metal in your house, then when you find the related characters you can fast travel back and forth making a decent amount of money. I messed up a little by drinking a ton of nuka-cola quantum before finding the woman who buys it, and now I'm scraping around looking for another 7 bottles... | ||
- I don't normally use guides for games, but you might consider looking up the locations of the bobbleheads, each one either gives you +10 points in a skill or +1 point to an attribute. | - I don't normally use guides for games, but you might consider looking up the locations of the bobbleheads, each one either gives you +10 points in a skill or +1 point to an attribute. | ||
- Explosives is the only combat skill you need in the entire game. You can one shot anything big with bottle cap mines/nuka grenades. With a maxed skill + demo perks you can kill groups of anything with 1-3 frags even at close range. If you're overwhelmed with anything then you can lay down mines and lure it. Grenades and mines are also plentiful and you'll be able to harvest plenty more from booby traps. | - Explosives is the only combat skill you need in the entire game. You can one shot anything big with bottle cap mines/nuka grenades. With a maxed skill + demo perks you can kill groups of anything with 1-3 frags even at close range. If you're overwhelmed with anything then you can lay down mines and lure it. Grenades and mines are also plentiful and you'll be able to harvest plenty more from booby traps. | ||
- If you plan on making an intelligence or speech heavy build with limited combat skills then take explosives. | - If you plan on making an intelligence or speech heavy build with limited combat skills then take explosives. | ||
- I suggest doing Reilly's Raider when you get a chance so you can get the device from Reilly at the end (ask her for it upon Quest Completion) to earn money for every marked location. With the amount of land you bound to find, you can earn a large amount of caps. | - I suggest doing Reilly's Raider when you get a chance so you can get the device from Reilly at the end (ask her for it upon Quest Completion) to earn money for every marked location. With the amount of land you bound to find, you can earn a large amount of caps. | ||
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- Also hoard all the nuka cola quantum you come across if you want to get all the quest achievements. | - Also hoard all the nuka cola quantum you come across if you want to get all the quest achievements. | ||
- Pay thorough attention to the entire tutorial. (You'll know when you're done with the tutorial.) Also, remember to use VATS whenever possible. | - Pay thorough attention to the entire tutorial. (You'll know when you're done with the tutorial.) Also, remember to use VATS whenever possible. | ||
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- The best way to do Fallout 3 so you don't screw up the story missions is to just go ahead and do the story up to meeting the Brotherhood of Steel. Otherwise there are a couple of areas where you can accidentally skip story by just exploring while after that it becomes harder to mess it up. After that just spend the rest of your time exploring which is the meat and potatoes of Fallout 3. | - The best way to do Fallout 3 so you don't screw up the story missions is to just go ahead and do the story up to meeting the Brotherhood of Steel. Otherwise there are a couple of areas where you can accidentally skip story by just exploring while after that it becomes harder to mess it up. After that just spend the rest of your time exploring which is the meat and potatoes of Fallout 3. | ||
- Basically, if you're going to wander and don't want to mess the story up, avoid these three places on the map: Jefferson Memorial, Rivet City, and "Smith Casey's Garage", out west. Those are the only three that I think can really mess up the order of things. | - Basically, if you're going to wander and don't want to mess the story up, avoid these three places on the map: Jefferson Memorial, Rivet City, and "Smith Casey's Garage", out west. Those are the only three that I think can really mess up the order of things. | ||
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- Be conservative with display options. | - Be conservative with display options. | ||
- Intelligence is vital, Strength is important, Charisma is shit. Don't increase a stat to 10, go to 9 and have the bobblehead take it to 10. | - Intelligence is vital, Strength is important, Charisma is shit. Don't increase a stat to 10, go to 9 and have the bobblehead take it to 10. | ||
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- If you find yourself in Rivet City before the main quest sends you there: DON'T talk to Dr Madison Li. Doing so will semi-break the Galaxy News Radio quest. | - If you find yourself in Rivet City before the main quest sends you there: DON'T talk to Dr Madison Li. Doing so will semi-break the Galaxy News Radio quest. | ||
- To contradict what a previous poster said, I would suggest going to Rivet City's Science Lab before Galaxy News Radio . The jump in the main quest is incredibly small, and Three Dog will offer you a different reward for doing his quest: instead of info on your dad's whereabouts, he'll give you a key to a weapons cache you can't otherwise get . | - To contradict what a previous poster said, I would suggest going to Rivet City's Science Lab before Galaxy News Radio . The jump in the main quest is incredibly small, and Three Dog will offer you a different reward for doing his quest: instead of info on your dad's whereabouts, he'll give you a key to a weapons cache you can't otherwise get . | ||
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- The perk Bloody Mess isn't really worth it, and you'll get tired of the bodies exploding. | - The perk Bloody Mess isn't really worth it, and you'll get tired of the bodies exploding. | ||
- Generally speaking, perks that only add skill points aren't much good. | - Generally speaking, perks that only add skill points aren't much good. | ||
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- Each of the weapon skills has its drawbacks and advantages. You can't go wrong with boosting Small Guns for the early game, then putting points into Big Guns or Energy Weapons for the later levels when you're swimming in money. | - Each of the weapon skills has its drawbacks and advantages. You can't go wrong with boosting Small Guns for the early game, then putting points into Big Guns or Energy Weapons for the later levels when you're swimming in money. | ||
- Ammo has no carry weight so it essentially doubles as currency. No matter what weapons you're using, take all the ammo you can from anything. If you have to sell fifty sets of armor and the vendor is out of cash, buy ammo. You'll likely lose some money in the conversion but it's better than nothing. Alternatively: stimpacks are always useful. | - Ammo has no carry weight so it essentially doubles as currency. No matter what weapons you're using, take all the ammo you can from anything. If you have to sell fifty sets of armor and the vendor is out of cash, buy ammo. You'll likely lose some money in the conversion but it's better than nothing. Alternatively: stimpacks are always useful. |