Salt and Sanctuary: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1: Line 1:
* You can roll through enemies during your invincibility frames. That means if you're fatrolling or the enemy is huge you need to be right up against them before rolling.
* You can roll through enemies during your invincibility frames if you're right up against them.


* Most of the weapons come from transmutation at the alchemist, not finding them in the world.
* Most of the weapons come from transmutation at an Alchemist, not finding them in the world. Your available transmutations depend on your Devotion to your Creed.


* Square followed by triangle will do a launcher move.  
* Light attack + Heavy attack will do a launcher move, assuming you're not burdened by too much armor. Dagger users in particular benefit a lot from this move as it deals Strike damage, punching through armored enemies much faster than normal slashes.


* Some weapons have alternate combos if you hold up on the left stick while pressing square. Spears will do a spinning attack, for example.
* Some weapons have alternate combos if you hold up and press the light attack button. Spears will do a spinning attack, for example.


* The weapon Flint & Steel is bugged and will crash the game if you try to change rings with it equipped or if you try to use the stomp finisher on a prone enemy.
* Use your Sanctuary figurines liberally as you can't really place them incorrectly.


* Use your figurines liberally. You can't really place them incorrectly.
* All Guides sell Calling Horns which allow you to teleport back to any Sanctuary with a Guide. They're cheap and very convenient, so make sure to stock up on them.


* In particular, get a guide down ASAP. Once you have at least one guide down, buy a grip of the horns he sells. With that you can teleport to the guide then from him to any Sanctuary you've unlocked, and the horns are cheap.
* Roll animation breakpoints are DS1 style: every 25% equipment load. Medium roll isn't bad, on account of shields being generally more useful, but fat rolling makes it very hard to move through enemies.


* Shield tanking is an effective strategy. Every enemy can turn on a dime mid-combo, so rolling behind them isn't really a viable tactic.
* Keep an eye out for inaccessible areas you obviously need a movement upgrade for and remember them. There's good loot hidden behind backtracking.


* Approach it like you would Dark Souls.
* Using the 'Flint & Steel' sword should probably be avoided as it has some severe bugs associated with it.
 
* Roll animation breakpoints are DS1 style: every 25%. Medium roll isn't bad, on account of shields being generally more useful, but fat rolling makes it very hard to move through enemies.
 
* Items later in the game will make it easier to spam magic, of that's your jam. Early on you'll need to be more conservative.
 
* Keep an eye out for areas you obviously need a movement upgrade for and remember them. There's good loot hidden behind backtracking.


[[Category:Games]]
[[Category:Games]]
1,220

edits