Payday 2: Difference between revisions

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== DLC ==
== What to Buy ==


- '''Almost all DLC for the game comes with the "Ultimate Edition", which is discounted slightly if you have the base game, and more if you have some DLC already.'''  
- '''Almost all DLC for the game comes with the "Ultimate Edition", which is discounted slightly if you have the base game, and more if you have some DLC already.'''  
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- Some weapons and weapon parts that come with the Ultimate Edition are locked behind achievements. Look up their descriptions to see exactly how to unlock them.
- Some weapons and weapon parts that come with the Ultimate Edition are locked behind achievements. Look up their descriptions to see exactly how to unlock them.
- Payday 2 has had a lot of power creep over the years, and at this point difficulties below Overkill are introductory. You'll only need to do them once or twice to gain some initial levels and get a feel for the game.
- Difficulties above Overkill start to require in-depth game knowledge, a lot of skill, progress unlocking better equipment and/or a higher level.
- One Down, when played loud, is the difficulty for crazy idiot masochists. It's not remotely fun, and should only be done if you're a completionist. If you give it a pass, you're not missing out.


- Always mark special units, guards and cameras by hitting F while looking at them. Not only does it let you see them everywhere, but it warns your team about them too.
- Always mark special units, guards and cameras by hitting F while looking at them. Not only does it let you see them everywhere, but it warns your team about them too.
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== Stealth ==
== Stealth ==


- Stealth is pretty much learned by doing it. Don't be afraid to mess up--unless you terminate the contract or you're on a Pro job, you have unlimited attempts.
- Stealth is pretty much learned by doing it. There's a lot of map-specific weirdness to grok. Don't be afraid to mess up--unless you terminate the contract, you have unlimited attempts.


- After killing a guard in stealth, be sure to answer his pager. Otherwise, an alarm will sound. Your team can only answer a max of 4 without an alarm going off, though.
- After killing a guard in stealth, be sure to answer his pager. Otherwise, an alarm will sound. Your team can only answer a max of 4 without an alarm going off.


- Some stealth maps have only 4 guards-killing them all and tying down any civilians/other threats will make them "safe". Bank heists are an example of this. Most maps have more than 4 guards and require greater care.
- Some stealth maps have only 4 guards-killing them all and tying down any civilians/other threats will make them "safe". Bank heists are an example of this. Most maps have more than 4 guards and require greater care.
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- A popular strategy is "ECM chaining". A team uses their ECMs in sequence and rush the map's objectives, completing the map before ECMs wear off. This requires map knowledge and coordination, but it vastly simplifies things.
- A popular strategy is "ECM chaining". A team uses their ECMs in sequence and rush the map's objectives, completing the map before ECMs wear off. This requires map knowledge and coordination, but it vastly simplifies things.
== Difficulties ==
- Payday 2 has had a lot of power creep over the years, and at this point difficulties below Overkill are introductory. You'll only need to do them once or twice to gain some initial levels and get a feel for the game.
- Difficulties above Overkill start to require in-depth game knowledge, a lot of skill, progress unlocking better equipment and/or a higher level.
- One Down, when played loud, is the difficulty for crazy idiot masochists. It's not remotely fun, and should only be done if you're a completionist. If you give it a pass, you're not missing out.




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