Payday 2: Difference between revisions
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- SWAT Turrets have a shield protecting them- it's vulnerable to explosives. The first two times you take out the shield, the turret will retract, heal, and summon a new one. The third time, the turret stays up and can be killed. Turrets on helicopters stay out when repairing and can be destroyed during the process. Most of the time, though, it's better to just make it retract and move on. | - SWAT Turrets have a shield protecting them- it's vulnerable to explosives. The first two times you take out the shield, the turret will retract, heal, and summon a new one. The third time, the turret stays up and can be killed. Turrets on helicopters stay out when repairing and can be destroyed during the process. Most of the time, though, it's better to just make it retract and move on. | ||
- Captain Winters will lock the game into assault mode when he arrives. He will also begin passively increasing all enemy max health while he's around, until it's doubled. | - Captain Winters will lock the game into assault mode when he arrives. He will also begin passively increasing all enemy max health while he's around, until it's doubled. Make him retreat quickly by taking out his escort- explosives work well. | ||
== Specific Heists == | == Specific Heists == |