Batman: Arkham Origins: Difference between revisions
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- The following is a list of all combat variations in the game, needed for increasing your variation score for some challenges. Some of these are spoilers: | - The following is a list of all combat variations in the game, needed for increasing your variation score for some challenges. Some of these are spoilers: | ||
Strike, | Strike, Counter, Redirect (evading over enemy), Stun, Super Stun, Ground Takedown, Aerial Attack, Beatdown (don't believe you have to finish it for it to count), Special Takedown, Bat Swarm, Disarm and Destroy [Requires completing a late-game side mission, <div class="spoiler">Bird</div>.], Multi-ground Takedown, Batarang, Batclaw Slam (counts as 2 varieties), | ||
Counter, | <div class="spoiler">Glue Grenade, Concussion Detonator, Explosive Gel</div> | ||
Redirect (evading over enemy), | |||
Stun, | |||
Super Stun, | |||
Ground Takedown, | |||
Aerial Attack, | |||
Beatdown (don't believe you have to finish it for it to count), | |||
Special Takedown, | |||
Bat Swarm, | |||
Disarm and Destroy [Requires completing a late-game side mission, <div class="spoiler">Bird</div>.], | |||
Multi-ground Takedown, | |||
Batarang, | |||
Batclaw Slam (counts as 2 varieties), | |||
<div class="spoiler">Glue Grenade, | |||
Concussion Detonator, | |||
Explosive Gel</div> | |||
- Rank 12: Perform 20 critical strikes in one free flow combo. | - Rank 12: Perform 20 critical strikes in one free flow combo. |