Fallout: New Vegas: Difference between revisions
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- Lockpick, science, and medical are excellent all-purpose skills. Survival and barter are a waste of skill points (Although note that if you want to play a diplomatic character, Barter and Speech are used a lot in dialogue). | - Lockpick, science, and medical are excellent all-purpose skills. Survival and barter are a waste of skill points (Although note that if you want to play a diplomatic character, Barter and Speech are used a lot in dialogue). | ||
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- It's a good idea to invest in the Science skill as it will allow you to make the Overcharged and Maximum charged energy cells. You'll inflict greater damage at the cost of faster weapons degrading, but you can offset that a bit by investing in Repair so you can make repair kits and taking the Jury Rigged perk. | - It's a good idea to invest in the Science skill as it will allow you to make the Overcharged and Maximum charged energy cells. You'll inflict greater damage at the cost of faster weapons degrading, but you can offset that a bit by investing in Repair so you can make repair kits and taking the Jury Rigged perk. | ||
- In contrast to every earlier Fallout game, flamethrowers are now considered Energy Weapons. | - In contrast to every earlier Fallout game, flamethrowers are now considered Energy Weapons. | ||
- Choose one weapon skill to specialize in to start. Explosives, unarmed, and energy weapons are all tougher but doable to start with, guns or melee weapons is probably better for a first time. | - Choose one weapon skill to specialize in to start. Explosives, unarmed, and energy weapons are all tougher but doable to start with, guns or melee weapons is probably better for a first time. | ||
- Don't take the perk that increases your XP gain, you'll hit the level cap even without it. | - Don't take the perk that increases your XP gain, you'll hit the level cap even without it. | ||
- If you piss off the NCR early, the game will be a lot tougher, but maybe you'll want to piss them off for roleplaying reasons. There will be a point in the story where if you have negative reputation with either the NCR or the Legion, it will go away, so if you regret pissing either side off, stick with it and you'll get it reset. | - If you piss off the NCR early, the game will be a lot tougher, but maybe you'll want to piss them off for roleplaying reasons. There will be a point in the story where if you have negative reputation with either the NCR or the Legion, it will go away, so if you regret pissing either side off, stick with it and you'll get it reset. | ||
- Run from Cazadores until you get lots of poison antidotes or have done the Old World Blues DLC. | - Run from Cazadores until you get lots of poison antidotes or have done the Old World Blues DLC. | ||
- There is no way to totally fail most quests (except contradictory ones from different people - kill this guy vs rescue this guy) so pick a character archetype to roleplay and just do it. You might "fail" some quests but you really won't. | - There is no way to totally fail most quests (except contradictory ones from different people - kill this guy vs rescue this guy) so pick a character archetype to roleplay and just do it. You might "fail" some quests but you really won't. | ||
- Play through the DLC in release order, so Dead Money, Honest Hearts, Old World Blues and then Lonesome Road. They're individual side stories but each one also contains buildup for the last one and they're all pretty awesome in their own ways. Dead Money recommends level 20 or higher but I've done it at level 10 and didn't find it hard, other people absolutely hated it though so your mileage may vary. It does have some quite high speech checks and lockpicking doors so maybe get those skills up before going in if that stuff is important to you. | - Play through the DLC in release order, so Dead Money, Honest Hearts, Old World Blues and then Lonesome Road. They're individual side stories but each one also contains buildup for the last one and they're all pretty awesome in their own ways. Dead Money recommends level 20 or higher but I've done it at level 10 and didn't find it hard, other people absolutely hated it though so your mileage may vary. It does have some quite high speech checks and lockpicking doors so maybe get those skills up before going in if that stuff is important to you. |