Pillars of Eternity: Difference between revisions
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* You can assign hotkeys to abilities by pressing the key in question while hovering over the ability. This is extremely handy with frequently used abilities such as Fighters' Knock Down. | * You can assign hotkeys to abilities by pressing the key in question while hovering over the ability. This is extremely handy with frequently used abilities such as Fighters' Knock Down. | ||
* Entering "scouting mode" (alt) not only puts your character in stealth mode but also automatically searches your surroundings for traps and hidden objects. | * Entering "scouting mode" (alt by default) not only puts your character in stealth mode but also automatically searches your surroundings for traps and hidden objects. Detecting things (and dealing with them in the case of traps and locks) is based solely on a character's Mechanics skill, so one character should focus heavily on it while the rest can spend their points elsewhere. | ||
* Detecting traps is a | * Detecting traps is a Mechanics vs. trap level check while disarming them is a harder check. There's no randomness; either you have the skill or you don't. | ||
* Speaking of recruits, hiring "generic" party members at Gilded Vale is actually a good idea; they're inexpensive, help fill out your party, and once you have a full roster of named characters you can use them to garrison your stronghold and run errands for you there. | * Speaking of recruits, hiring "generic" party members at Gilded Vale is actually a good idea; they're inexpensive, help fill out your party, and once you have a full roster of named characters you can use them to garrison your stronghold and run errands for you there. |