Pillars of Eternity: Difference between revisions
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* Especially on higher difficulties, Pillars is largely a game of finding enemies' weak points and focusing on them. For example an enemy with high Deflection but low Will is better dealt with Will-targeting attacks than physical ones. Weaknesses can (and should) also be created; For example the Priest spell "Divine Mark" targets Will and lowers the target's Deflection, making it easier for your physical attackers to deal with the aforementioned type of enemy. | * Especially on higher difficulties, Pillars is largely a game of finding enemies' weak points and focusing on them. For example an enemy with high Deflection but low Will is better dealt with Will-targeting attacks than physical ones. Weaknesses can (and should) also be created; For example the Priest spell "Divine Mark" targets Will and lowers the target's Deflection, making it easier for your physical attackers to deal with the aforementioned type of enemy. | ||
* Crowd control is king in combat. Using all your available tools to keep your enemies prone, stunned, paralyzed, charmed, stunned or otherwise incapable of acting (or preferably acting for you) is the most reliable way of making even the toughest fights go your way. | |||
* The more enemies of a certain type (excluding people) you defeat, the more information you'll have about their strengths and weaknesses. Their detailed statistics and descriptions can be found in the Bestiary section of the Cyclopedia. | * The more enemies of a certain type (excluding people) you defeat, the more information you'll have about their strengths and weaknesses. Their detailed statistics and descriptions can be found in the Bestiary section of the Cyclopedia. | ||
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* Ciphers leech focus based on damage dealt, so a cipher with a slow but powerful weapon will get fewer attacks but generate more focus per attack. | * Ciphers leech focus based on damage dealt, so a cipher with a slow but powerful weapon will get fewer attacks but generate more focus per attack. | ||
* A Spiritshifted Druid is considered unarmed and using both hands (claws) to attack, meaning their attacks benefit from both the Weapon Focus: Peasant and Two Weapon Style | * A Spiritshifted Druid is considered unarmed and using both hands (claws) to attack, meaning their attacks benefit from both the "Weapon Focus: Peasant" and "Two Weapon Style" talents. | ||
* For fresh Chanters, get Reny Daret's Ghost and ignore the Skeleton summon. Reny Daret's Ghost does good damage, stuns with backstabs and can be summoned behind enemy lines. The Skeletons instantly crumble to any damage and just fucking suck. You get relatively few new Chanter songs and invocations throughout the game, so make them count. | * For fresh Chanters, get Reny Daret's Ghost and ignore the Skeleton summon. Reny Daret's Ghost does good damage, stuns with backstabs and can be summoned behind enemy lines. The Skeletons instantly crumble to any damage and just fucking suck. You get relatively few new Chanter songs and invocations throughout the game, so make them count. |