NEO Scavenger: Difference between revisions
Some clean-up, some tips that are missing.
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(Some clean-up, some tips that are missing.) |
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- Character creation is a huge deal. Trapping is almost mandatory, as it lets you make friction fires. Heat and boiled (clean) water are two of the most crucial resources in the game. | - Character creation is a huge deal. Trapping is almost mandatory, as it lets you make friction fires. Heat and boiled (clean) water are two of the most crucial resources in the game. | ||
- | - Most of the perks are very good, but some especially-useful ones for a new player are Botany and Medic. Eagle Eye can be bought, and Metabolism is a very mixed blessing, avoid those two. Hacking, Mechanics, and Electronics can be useful, but only if you know what you're doing, save them until you know the game better. Only get Strong if you're also getting Melee. | ||
- Myopia is a fairly harmless flaw, and you can get it removed for a chunk of money later (at the same place where you can buy Eagle Eye). The Metabolism flaw also slightly increases healing rate, which makes it worth considering if you find yourself killed more often than starving/dehydrating to death. | - Myopia is a fairly harmless flaw, and you can get it removed for a chunk of money later (at the same place where you can buy Eagle Eye). The Metabolism flaw also slightly increases healing rate, which makes it worth considering if you find yourself killed more often than starving/dehydrating to death. | ||
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- Relatively early on, you can get a quest to go to Camp Grayling from several different people in the game. Camp Grayling is actually the endgame, so don't tackle it immediately. You'll need to be well-kitted out before you take it on. A foil poncho is a must, too. | - Relatively early on, you can get a quest to go to Camp Grayling from several different people in the game. Camp Grayling is actually the endgame, so don't tackle it immediately. You'll need to be well-kitted out before you take it on. A foil poncho is a must, too. | ||
- Your first long-term goal is to head toward the Glow. The Glow is the single best "base" in the game, so long as you're not dumb enough to mess with the guards. Scavenge as much as you can along the way but getting to the southeast corner of the map is your first real priority. | |||
- Don't be a hero unless you're willing to risk dying a hero. | - Don't be a hero unless you're willing to risk dying a hero. | ||
- | - Don't eat human meat unless you're starving to death. | ||
- | - Avoid the guys with blue sashes. | ||
==Combat== | ==Combat== | ||
- Combat is generally something to be avoided, but picking a combat skill is useful as it'll allow you to make a broad spear, which is probably the best all-around melee weapon, with great damage and a range of 3, while also being very cheap in resources. Melee dominates in the early game, | - Combat is generally something to be avoided, but picking a combat skill is useful as it'll allow you to make a broad spear, which is probably the best all-around melee weapon, with great damage and a range of 3, while also being very cheap in resources. Melee dominates in the early game, and Ranged is also very powerful with even a simple sling, but ammo weight/size can become an issue if you don't have some very good containers for it all. | ||
- Don't be afraid to avoid/flee from fights, especially when your enemy has a better weapon than you, or outnumbers you. "There are old scavengers, and there are bold scavengers, but there are very few old, bold scavengers." | - Don't be afraid to avoid/flee from fights, especially when your enemy has a better weapon than you, or outnumbers you. "There are old scavengers, and there are bold scavengers, but there are very few old, bold scavengers." | ||
- If you do get into combat, never attack an enemy unless they're Vulnerable, stunned, prone, etc. Getting hit is really bad so being very defensive (dodging, parrying, etc) is your best bet. Flurry attacks are also usually not worth it since you lose a turn. | - If you do get into combat, never attack an enemy unless they're Vulnerable, stunned, prone, etc. Getting hit is really bad so being very defensive (dodging, parrying, etc) is your best bet. Flurry attacks are also usually not worth it since you lose a turn. Ranged ambush attacks when hidden are ridiculously powerful--even a mere sling stone will wreck an unsuspecting enemy. But you need Ranged and Hiding skill to make the best use of that. | ||
- Certain skills also give you more combat options, which generally serve as better ways to make enemies Vulnerable. | - Certain skills also give you more combat options, which generally serve as better ways to make enemies Vulnerable. |