Divinity: Original Sin II: Difference between revisions
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== Talents to consider Avoiding == | == Talents to consider Avoiding == | ||
Your mileage may vary of course, but these are some of the more questionable choices for Talents in the game. | Your mileage may vary of course, but these are some of the more questionable choices for Talents in the game. You can some make use out of most of these, but there may be better options. | ||
* '''All Skilled Up''' and '''Bigger and Better''' trade a Talent point you get once every 4 or so levels in exchange for - in the case of "All Skilled Up - an Combat Ability point you get once every level and a Civil Ability point you also get about once every four levels. In the case of Bigger and Better, it's trading a Talent point for one level's worth of Attribute points, which is a very poor trade. These are only much use in Act 1 before you can respec. | * '''All Skilled Up''' and '''Bigger and Better''' trade a Talent point you get once every 4 or so levels in exchange for - in the case of "All Skilled Up - an Combat Ability point you get once every level and a Civil Ability point you also get about once every four levels. In the case of Bigger and Better, it's trading a Talent point for one level's worth of Attribute points, which is a very poor trade. These are only much use in Act 1 before you can respec. | ||
* '''Ambidextrous''' is not that great since the scrolls you'd be using most often cost 1 AP already, and grenades don't scale with the player so are not especially useful. | * '''Ambidextrous''' is not that great since the scrolls you'd be using most often cost 1 AP already, and grenades don't scale with the player so are not especially useful. | ||
* '''Demon''' and '''Ice King''' effectively are their own counters - the resistance you get from one element is cancelled out by the other, so you're only really left with the +10% to Maximum resistance, which you will NEVER come close to hitting without a lot of luck with the randomly generated gear. Demon is the better Talent though, because fire and necrofire surfaces are frequent, and water and ice surfaces are not harmful. | * '''Demon''' and '''Ice King''' effectively are their own counters - the resistance you get from one element is cancelled out by the other, so you're only really left with the +10% to Maximum resistance, which you will NEVER come close to hitting without a lot of luck with the randomly generated gear. Of the two of these, Demon is the better Talent though, because fire and necrofire surfaces are frequent, and water and ice surfaces are not harmful. | ||
* '''Comeback Kid''' is a death resistance talent which heals you back up to 20% HP instead of dying. It doesn't trigger other "on death" Talents such as '''Morning Person''' or '''Unstable''', and 20% health leaves you in range to be one-shot killed by most things anyway. For that reason, if you have to take one Talent to make dying less of a pain, Morning Person is more likely to be helpful. This Talent is of course much better on Honor difficulty with its permadeath. | * '''Comeback Kid''' is a death resistance talent which heals you back up to 20% HP instead of dying. It doesn't trigger other "on death" Talents such as '''Morning Person''' or '''Unstable''', and 20% health leaves you in range to be one-shot killed by most things anyway. For that reason, if you have to take one Talent to make dying less of a pain, Morning Person is more likely to be helpful. This Talent is of course much better on Honor difficulty with its permadeath. | ||
* '''Glass Cannon''' is a dangerously attractive Talent, but it's more a liability than anything else. The AI knows you will have Glass Cannon, and it is very aggressive at targeting you with hard crowd-control (CC) skills which can render you unable to act. However, this can be exploited to your benefit if you build the Glass Cannon with high HP and armor (and maybe the Walk It Off Talent as well) to create a tank to attract most of the enemy hits. | * '''Glass Cannon''' is a dangerously attractive Talent, but it's more a liability than anything else. The AI knows you will have Glass Cannon, and it is very aggressive at targeting you with hard crowd-control (CC) skills which can render you unable to act. However, this can be exploited to your benefit if you build the Glass Cannon with high HP and armor (and maybe the Walk It Off Talent as well) to create a tank to attract most of the enemy hits. | ||
* '''Guerrilla''' is aggressively bad. Sneaking inside combat costs a staggering 4 AP - one entire turn's worth, and a regular attack costs 2 AP, so you're paying a total of 6 AP to do the damage of less than 3 AP's worth of normal attacks. It only adds damage for one Huntsman skill (Assassinate) and one Scoundrel Skill (Mortal Blow), and otherwise is only useful for sneaking up from outside of combat and unleashing your first blow. | * '''Guerrilla''' is aggressively bad. Sneaking inside combat costs a staggering 4 AP - one entire turn's worth, and a regular attack costs 2 AP, so you're paying a total of 6 AP to do the damage of less than 3 AP's worth of normal attacks. It only adds damage for one Huntsman skill (Assassinate) and one Scoundrel Skill (Mortal Blow), and otherwise is only useful for sneaking up from outside of combat and unleashing your first blow. | ||
* '''Morning Person''' heals you to full when resurrected by a Resurrection scroll... but | * '''Morning Person''' heals you to full when resurrected by a Resurrection scroll... but of course, it is better to just not die in the first place. This is better than Comeback Kid if you do find yourself dying frequently, though. This Talent is of course much better on Honor difficulty with its permadeath. | ||
* '''Leech''' heals you a little - about 5% of your maximum health - when you contact blood, consuming the puddle. The size of the puddle doesn't matter, it heals the same amount regardless. If you need to spend 1 AP to reach a blood puddle, you would be better off spending that amount of AP to use a potion to get healed for a lot more. If you have Warfare 2 or higher, Picture of Health is better for survival than this. | * '''Leech''' heals you a little - about 5% of your maximum health - when you contact blood, consuming the puddle. The size of the puddle doesn't matter, it heals the same amount regardless. If you need to spend 1 AP to reach a blood puddle, you would be better off spending that amount of AP to use a potion to get healed for a lot more. If you have Warfare 2 or higher, Picture of Health is better for survival than this. | ||
* '''Slingshot''' extends the range of your grenade throws by 5 meters, but the range is pretty much fine as it is, and grenades aren't that useful anyway. | * '''Slingshot''' extends the range of your grenade throws by 5 meters, but the range is pretty much fine as it is, and grenades aren't that useful anyway. | ||
* '''Torturer''' only applies to damage-over-time status effects, nothing else. So only Bleeding, Poisoned, Burning, Necrofire, and Ruptured Tendons. This is especially questionable since if you are able to get one of these to land, it's a sign that you can probably finish the enemy off before the extra turns come into play anyway. Ruptured Tendons does ignore armor and can't be dispelled, though, so it does synergize well with other damage skills which ignore armor. Torturer does combine well with Burning and the ''Spontaneous Combustion'' Skill, but a Talent which only works with one or two skills is of poor utility. | * '''Torturer''' only applies to damage-over-time status effects, nothing else. So only Bleeding, Poisoned, Burning, Necrofire, and Ruptured Tendons. This is especially questionable since if you are able to get one of these to land, it's a sign that you can probably finish the enemy off before the extra turns come into play anyway. Ruptured Tendons does ignore armor and can't be dispelled, though, so it does synergize well with other damage skills which ignore armor. Torturer does combine well with Burning and the ''Spontaneous Combustion'' Skill, but a Talent which only works with one or two skills is of poor utility. | ||
== Crafting == | == Crafting == | ||
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** Mortar & Pestle + Stardust Herb = Stardust | ** Mortar & Pestle + Stardust Herb = Stardust | ||
** Bonedust + Stardust = Pixie Dust | ** Bonedust + Stardust = Pixie Dust | ||
** Small Rune + Small Rune (same type) + Pixie Dust = Medium Rune (Same Type. Repeat for better versions. ) | ** Small Rune + Small Rune (same type) + Pixie Dust = Medium Rune (Same Type. Repeat for better versions. the highest level rune will require Superior Pixie Dust ) | ||
** Knife/Sword + Long Branch = Short Branch | ** Knife/Sword + Long Branch = Short Branch | ||
** Knife/Sword + Short Branch = Arrow Shafts (8) | ** Knife/Sword + Short Branch = Arrow Shafts (8) | ||
** Hammer + Nails = Lockpicks (4) | ** Hammer + Nails = Lockpicks (4) |