Disgaea: Hour of Darkness: Difference between revisions

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- Make sure Laharl learns to heal himself (and pals). Do this by making a Cleric pupil for him and have them stand right next to each other, this allows Laharl to access all the cleric's spells. if he uses the spell enough times while standing next to the pupil, it will level up and he will be able to use it on his own.
* Make sure Laharl learns to heal himself (and pals). Do this by making a Cleric pupil for him and have them stand right next to each other, this allows Laharl to access all the cleric's spells. if he uses the spell enough times while standing next to the pupil, it will level up and he will be able to use it on his own.


- Anyone can steal, provided they use a stealing hand item, However almost everyone is absolutely DREADFUL at it. except Rogues! keep one good and leveled up to steal things; as the chance to steal an item is reliant on the level of the person using a steal hand, and the steal hand's accuracy.
* Anyone can steal, provided they use a stealing hand item, However almost everyone is absolutely DREADFUL at it. except Rogues! keep one good and leveled up to steal things; as the chance to steal an item is reliant on the level of the person using a steal hand, and the steal hand's accuracy.


- You can, and probably should, just focus on Laharl for the main game. When equipped with your best gear and levelled properly, he can molest anything the game throws your way.
* You can, and probably should, just focus on Laharl for the main game. When equipped with your best gear and levelled properly, he can molest anything the game throws your way.


- Don't bother with the item world or transmigration until you start doing the bonus dungeons and have beaten the main story. It's really not needed.
* Don't bother with the item world or transmigration until you start doing the bonus dungeons and have beaten the main story. It's really not needed.


- When making powerful classes, transmigrate instead of creating from scratch. That way you don't need to get approval from the senate.
* When making powerful classes, transmigrate instead of creating from scratch. That way you don't need to get approval from the senate.


- To get Mr. Gency's Exit items for the item world, buy the cheapest item you can, like fairy dusts. The enemies will be a joke, and you can stock up on Exits just by reaching levels 10,20 etc. It's a good idea to have several exits in your inventory.
* To get Mr. Gency's Exit items for the item world, buy the cheapest item you can, like fairy dusts. The enemies will be a joke, and you can stock up on Exits just by reaching levels 10,20 etc. It's a good idea to have several exits in your inventory.


- To get through the item world quickly, have your characters pick each other up in a chain until you have a giant tower, then just throw over and over till you reach the exit.
* To get through the item world quickly, have your characters pick each other up in a chain until you have a giant tower, then just throw over and over till you reach the exit.


- If the enemy is more than a turn away from your base panel, try bringing out an unwanted character to lure them in, then once they're within range, have your main team pop out and alpha strike them.
* If the enemy is more than a turn away from your base panel, try bringing out an unwanted character to lure them in, then once they're within range, have your main team pop out and alpha strike them.


- Learn to cancel moves to your advantage. Assemble your fighters into a T formation to do a team attack, then cancel the moves of the three who didn't attack and form another T to get another team attack.
* Learn to cancel moves to your advantage. Assemble your fighters into a T formation to do a team attack, then cancel the moves of the three who didn't attack and form another T to get another team attack.


- In dealing with narrow passages blocked by an enemy, you can lift that enemy up with one character, send whoever you want through, then cancel the first character's move. It's like rewinding time selectively.
* In dealing with narrow passages blocked by an enemy, you can lift that enemy up with one character, send whoever you want through, then cancel the first character's move. It's like rewinding time selectively.


- You can throw diagonally. Just hit the confirm button as you're changing directions.
* You can throw diagonally. Just hit the confirm button as you're changing directions.


- Transmigration lets you start a character over at level one. If they belong to a generic class, you can change their class as part of this process.
* Transmigration lets you start a character over at level one. If they belong to a generic class, you can change their class as part of this process.
(A good time to do this is when your character is pretty high in level, and you can afford to do it at "Genius" level. This will give you the highest possible stats to start out with. The higher a stat is at level one, the faster it will grow, which lets your character get stupidly powerful fast.)
(A good time to do this is when your character is pretty high in level, and you can afford to do it at "Genius" level. This will give you the highest possible stats to start out with. The higher a stat is at level one, the faster it will grow, which lets your character get stupidly powerful fast.)


- Against MidBoss for the first time, Lose to him purposefully. You will be allowed to make a second cycle, and from there you will be able to get Pleinare (the NPC with the blue hair and white dress). She is an extra character, a really damn good one. Her Speed allows her to dodge almost everything if she's the same level as the target. You can give her fist weapons and she'll pretty much solo the game.
* Against MidBoss for the first time, Lose to him purposefully. You will be allowed to make a second cycle, and from there you will be able to get Pleinare (the NPC with the blue hair and white dress). She is an extra character, a really damn good one. Her Speed allows her to dodge almost everything if she's the same level as the target. You can give her fist weapons and she'll pretty much solo the game.


- Don't worry so much about all the things you can do on your first game. Transmigration, leveling up items, specialists, passing bills (except for the more expensive stuff bills).
* Don't worry so much about all the things you can do on your first game. Transmigration, leveling up items, specialists, passing bills (except for the more expensive stuff bills).


- However the item world is a great place to level up your dudes. Keep an eye on the bonus list for +EXP entries. Every character on the field at the end of the battle gets that much EXP. It's a great way to keep your healer(s) leveled.
* However the item world is a great place to level up your dudes. Keep an eye on the bonus list for +EXP entries. Every character on the field at the end of the battle gets that much EXP. It's a great way to keep your healer(s) leveled.


- Try to avoid creating characters at good for nothing, and aim for at least average. It's also not worth it to create at distinguished or genius, because of the mana cost and requirement to pass bills at the Dark Assembly.
* Try to avoid creating characters at good for nothing, and aim for at least average. It's also not worth it to create at distinguished or genius, because of the mana cost and requirement to pass bills at the Dark Assembly.


- Don't worry too much about stat aptitudes. But be sure to give your characters weapons they are proficient with.
* Don't worry too much about stat aptitudes. But be sure to give your characters weapons they are proficient with.


- Also take advantage of the techniques that reposition the user or target. Most fist specials will move the target, while most spear specials will move the user.
* Also take advantage of the techniques that reposition the user or target. Most fist specials will move the target, while most spear specials will move the user.


- Disgaea is very different from other SRPGs, but if you want to have an easy time of it, use less than a handful of characters. You can bring out ten, but you'll never have that many at a decent level anyway. It's easiest if you just focus on Laharl, teach him Heal and have him pretty much solo everything, although that may not be much fun.
* Disgaea is very different from other SRPGs, but if you want to have an easy time of it, use less than a handful of characters. You can bring out ten, but you'll never have that many at a decent level anyway. It's easiest if you just focus on Laharl, teach him Heal and have him pretty much solo everything, although that may not be much fun.


- To teach Laharl Heal, have him create a Cleric, then in battle position the Cleric next to him and have him cast it several times until he gets to level 1 in it. Note that you can bring out Laharl and your cleric, have Laharl cast Heal and Execute it, then cancel the Cleric's move to put it back in the base before you End Turn, keeping it out of danger.
* To teach Laharl Heal, have him create a Cleric, then in battle position the Cleric next to him and have him cast it several times until he gets to level 1 in it. Note that you can bring out Laharl and your cleric, have Laharl cast Heal and Execute it, then cancel the Cleric's move to put it back in the base before you End Turn, keeping it out of danger.


- Never do Item World runs early on. If you can kill/move Gatekeepers in two hits on the same turn and clear all 10 floors (10 is all you need for story missions) in around 15 minutes, then you are not wasting your time.
* Never do Item World runs early on. If you can kill/move Gatekeepers in two hits on the same turn and clear all 10 floors (10 is all you need for story missions) in around 15 minutes, then you are not wasting your time.


- You only need to kill the tenth floor leaders of Item Worlds to get a large bonus increase. Skip all the floors.
* You only need to kill the tenth floor leaders of Item Worlds to get a large bonus increase. Skip all the floors.


- Fists moves Gatekeepers off of the panels and giving your Fist users three shoes, is very efficient.
* Fists moves Gatekeepers off of the panels and giving your Fist users three shoes, is very efficient.


- Reload the store to get specialists (or two) that add to the main stat of an item and forgo buying the next level item.
* Reload the store to get specialists (or two) that add to the main stat of an item and forgo buying the next level item.


- Have you team move in a Turtle formation where they can combo attacks and allow on enemy to hit your guy at a time.
* Have you team move in a Turtle formation where they can combo attacks and allow on enemy to hit your guy at a time.


- Higher elevations allow more damage and reduces your damage from regular attacks.
* Higher elevations allow more damage and reduces your damage from regular attacks.


- Level on maps that have lots of Exp squares or have multiple enemies that can be killed very quickly from the start.
* Level on maps that have lots of Exp squares or have multiple enemies that can be killed very quickly from the start.


- Stealing is very helpful, capturing monster classes (and their items) is even better, if you have lots of disposable guys in your panel. HP is very important (greatly weaken your target) for this and the post game is downright unfair with capturing 5-6 digit HP monsters.
* Stealing is very helpful, capturing monster classes (and their items) is even better, if you have lots of disposable guys in your panel. HP is very important (greatly weaken your target) for this and the post game is downright unfair with capturing 5-6 digit HP monsters.


- Always attack from behind or the sides if you use regular attacks.
* Always attack from behind or the sides if you use regular attacks.


- Never balance your guys and fill them with equipment that magnifies their skills.
* Never balance your guys and fill them with equipment that magnifies their skills.


- I would also suggest throwing the fight at the end of Chapter 1. You'll start a new cycle, and you can get a hidden character Plenair the mascot with a fairly rare weapon proficiency.
* I would also suggest throwing the fight at the end of Chapter 1. You'll start a new cycle, and you can get a hidden character Plenair the mascot with a fairly rare weapon proficiency.


- If you die against Midboss, even in the first chapter, it unlocks new game+ and you can add Plenair to your team. A lot of people recommend it. Otherwise focus on leveling up Laharl. You sorta have to cheese a little bit to get anywhere.
* If you die against Midboss, even in the first chapter, it unlocks new game+ and you can add Plenair to your team. A lot of people recommend it. Otherwise focus on leveling up Laharl. You sorta have to cheese a little bit to get anywhere.


== Classes ==
== Classes ==
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== Weapons ==
== Weapons ==


- Swords are versatile, the skills using swords vary from single target, multi, and a few interesting ranged attacks.
* Swords are versatile, the skills using swords vary from single target, multi, and a few interesting ranged attacks.


- Axes deal much damage to one target. All the skills using axes usually require only an adjacent square that is approximately the same height as your character.
* Axes deal much damage to one target. All the skills using axes usually require only an adjacent square that is approximately the same height as your character.


- Lances are weaker, but have 2 tile ranged specials and a "all units adjacent" AOE.
* Lances are weaker, but have 2 tile ranged specials and a "all units adjacent" AOE.


- Guns are long range axes. See above.
* Guns are long range axes. See above.


- Fists are also like axes, but some skills move you or the enemy's final resting location. I recall one projectile skill using fists.
* Fists are also like axes, but some skills move you or the enemy's final resting location. I recall one projectile skill using fists.


- Bows cause status ailments, useful when you want to disable or weaken foes.
* Bows cause status ailments, useful when you want to disable or weaken foes.


- Staves raise the base spell casting stat for the magic user, and increase the range and area of effect of your spells.
* Staves raise the base spell casting stat for the magic user, and increase the range and area of effect of your spells.


== Grinding ==
== Grinding ==