Panzer General II: Difference between revisions

no edit summary
m (Ahobday moved page Panzer General 2 to Panzer General II)
No edit summary
 
Line 1: Line 1:
- You gain influence by holding objectives each turn. So if you manage to bumrush your enemy and have few spare turns before brilliant victory just encircle the last objective and wait for "last turn" warning.
* You gain influence by holding objectives each turn. So if you manage to bumrush your enemy and have few spare turns before brilliant victory just encircle the last objective and wait for "last turn" warning.


- Each faction has at least one strong point. German mobile artillery especially shines. An army full of tanks and mobile artillery usually steamrolls anything because of return fire. Russian tanks are superior and their infantry is dirt cheap. Americans have the best bombers in the right from the beginning. Brits have the best defensive stats and best fighters (seriously, spitfires will wreck your face).
* Each faction has at least one strong point. German mobile artillery especially shines. An army full of tanks and mobile artillery usually steamrolls anything because of return fire. Russian tanks are superior and their infantry is dirt cheap. Americans have the best bombers in the right from the beginning. Brits have the best defensive stats and best fighters (seriously, spitfires will wreck your face).


- Don't reinforce your units unless it is crucial for Brilliant Victory. Just retreat them back. Keep in mind that you have to spend one full turn to resupply.
* Don't reinforce your units unless it is crucial for Brilliant Victory. Just retreat them back. Keep in mind that you have to spend one full turn to resupply.


- Don't bother with anti air guns. AI simply cheats by traveling around their range and still be effective. Only exception is 88's that can't fire on their own but gets incredibly powerful when attacked. Garrison 88's and other "passive" AA guns on chokepoints and force computer to attack them. Maintain air superiority by having a screen of fighters followed by bombers.
* Don't bother with anti air guns. AI simply cheats by traveling around their range and still be effective. Only exception is 88's that can't fire on their own but gets incredibly powerful when attacked. Garrison 88's and other "passive" AA guns on chokepoints and force computer to attack them. Maintain air superiority by having a screen of fighters followed by bombers.


[[Category:Games]]
[[Category:Games]]