Live A Live: Difference between revisions

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(Created page with "- The battles are supposed to be easy. This game is more about story than fighting. - In Masaru's chapter, each fighter has two skills. To get Masaru as powerful as possible, yo...")
 
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- Kung-Fu chapter: The protagonist in has a move that can paralyze anything in the entire chapter with a 100% success rate. Use it to stomp all over everything. When you get to a point where you have to choose between 3 characters repeatedly pick your favorite one and choose him over and over until the story advances.
- Kung-Fu chapter: The protagonist in has a move that can paralyze anything in the entire chapter with a 100% success rate. Use it to stomp all over everything. When you get to a point where you have to choose between 3 characters repeatedly pick your favorite one and choose him over and over until the story advances.


-Chapter unlocked after all the initial chapters are clear: Don't open any of the chests or pick up any of the many obvious healing items in the area. Trust me.
- Chapter unlocked after all the initial chapters are clear: Don't open any of the chests or pick up any of the many obvious healing items in the area. Trust me.


- Final Chapter (minor and obvious): If you plan on using either Cube or the Kung-Fu guy for the final showdown, choose them as your protagonist. They're the most annoying to recruit during the chapter.
- Final Chapter (minor and obvious): If you plan on using either Cube or the Kung-Fu guy for the final showdown, choose them as your protagonist. They're the most annoying to recruit during the chapter.