Bioshock Infinite: Difference between revisions

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(Stuff about gear and farming)
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- At some point a few hours into the game you'll start picking up keys and lockpicks. They fit something in the level you are on, and you may have to backtrack a fairly long way to find it. You can always return to the appropriate section of the level, as long as you don't advance beyond plot doors. You can recognize plot doors by being the ones that ask you to confirm going through them, rather than just opening.
"* "At some point a few hours into the game you'll start picking up keys and lockpicks. They fit something in the level you are on, and you may have to backtrack a fairly long way to find it. You can always return to the appropriate section of the level, as long as you don't advance beyond plot doors. You can recognize plot doors by being the ones that ask you to confirm going through them, rather than just opening.


- With a few exceptions, gear is selected randomly when you look at it (and will never be something you already have), so if you find a piece of gear relatively close to a checkpoint, you can keep restarting until it's something good. There's a checkpoint relatively early in the game that features two pieces of gear within spitting distance, it's definitely worth it to spend a few minutes reloading until you get something good (Blood to Salt is a good general-purpose piece that will be fairly useful for the whole game).
- With a few exceptions, gear is selected randomly when you look at it (and will never be something you already have), so if you find a piece of gear relatively close to a checkpoint, you can keep restarting until it's something good. There's a checkpoint relatively early in the game that features two pieces of gear within spitting distance, it's definitely worth it to spend a few minutes reloading until you get something good (Blood to Salt is a good general-purpose piece that will be fairly useful for the whole game).