6,157
edits
m (Text replacement - ""* "" to "* ") |
m (Text replacement - " - " to " TEMPORARY-DASH-CHARACTER ") |
||
Line 55: | Line 55: | ||
- If you can't find electricity to fly a remote batarang through to hit a fusebox, you might need to wait until you get an item that can shoot electricity directly at it. | - If you can't find electricity to fly a remote batarang through to hit a fusebox, you might need to wait until you get an item that can shoot electricity directly at it. | ||
- The quick-fire grapple -> punch followup is very useful and abusable - it's easily interruptable to counter and can shoot you across rooms. Without the followup it puts the mook into a pretty long stumble animation, too. And it can disarm! | - The quick-fire grapple -> punch followup is very useful and abusable TEMPORARY-DASH-CHARACTER it's easily interruptable to counter and can shoot you across rooms. Without the followup it puts the mook into a pretty long stumble animation, too. And it can disarm! | ||
- The triple cloak stun is the easiest way to get riddler mooks out of the way while you defeat the rest of the crowd. Be careful, though - it sucks to accidentally take them down when there are only two enemies left. | - The triple cloak stun is the easiest way to get riddler mooks out of the way while you defeat the rest of the crowd. Be careful, though TEMPORARY-DASH-CHARACTER it sucks to accidentally take them down when there are only two enemies left. | ||
[[Category:Games]] | [[Category:Games]] |