Batman: Arkham City: Difference between revisions

m
Text replacement - " - " to " TEMPORARY-DASH-CHARACTER "
m (Text replacement - ""* "" to "* ")
m (Text replacement - " - " to " TEMPORARY-DASH-CHARACTER ")
Line 55: Line 55:
- If you can't find electricity to fly a remote batarang through to hit a fusebox, you might need to wait until you get an item that can shoot electricity directly at it.
- If you can't find electricity to fly a remote batarang through to hit a fusebox, you might need to wait until you get an item that can shoot electricity directly at it.


- The quick-fire grapple -> punch followup is very useful and abusable - it's easily interruptable to counter and can shoot you across rooms. Without the followup it puts the mook into a pretty long stumble animation, too. And it can disarm!
- The quick-fire grapple -> punch followup is very useful and abusable TEMPORARY-DASH-CHARACTER it's easily interruptable to counter and can shoot you across rooms. Without the followup it puts the mook into a pretty long stumble animation, too. And it can disarm!


- The triple cloak stun is the easiest way to get riddler mooks out of the way while you defeat the rest of the crowd. Be careful, though - it sucks to accidentally take them down when there are only two enemies left.
- The triple cloak stun is the easiest way to get riddler mooks out of the way while you defeat the rest of the crowd. Be careful, though TEMPORARY-DASH-CHARACTER it sucks to accidentally take them down when there are only two enemies left.


[[Category:Games]]
[[Category:Games]]