Kingdom Hearts: Difference between revisions

no edit summary
m (Text replacement - "[a-z]- " to " - ")
No edit summary
Line 5: Line 5:
* There's a special attack you'll learn as you level up called Strike Raid. this should generally be the only special attack you equip. it's the "core gameplay" special attack that lets you hit distant bosses and knock them out of annoying/dangerous attack patterns. It also gives you some invincibility frames if I remember correctly.
* There's a special attack you'll learn as you level up called Strike Raid. this should generally be the only special attack you equip. it's the "core gameplay" special attack that lets you hit distant bosses and knock them out of annoying/dangerous attack patterns. It also gives you some invincibility frames if I remember correctly.


* Your choice of weapon at the start of the Prologue (Sword/Shield/Staff) affects a few things like stat growth and how many items/accessories you can equip. The biggest change, however, is that the weapon you choose dictates the order you learn abilitie - going with the Shield will let you learn defensive abilities (Second Chance, Lucky Strike) at earlier levels, whereas going with the Staff prioritizes stuff like MP Rage and MP Haste. Because of thi - broadly speakin - picking the Shield makes the game slightly easier, while picking the Sword makes it harder.
* Your choice of weapon at the start of the Prologue (Sword/Shield/Staff) affects a few things like stat growth and how many items/accessories you can equip. The biggest change, however, is that the weapon you choose dictates the order you learn abilities - going with the Shield will let you learn defensive abilities (Second Chance, Lucky Strike) at earlier levels, whereas going with the Staff prioritizes stuff like MP Rage and MP Haste. Because of this - broadly speaking - picking the Shield makes the game slightly easier, while picking the Sword makes it harder.


* Magic in this game is one of those things that you need to really focus on if you want to use it well, primarily because the damage/efficiency of your magic is dependent on your maximum MP. If you wanna be a spellcaster, you can, but you need to commit to it from the get-go (pick the Staff, equip MP-boosting accessories and weapons, use MP-related abilities, accept that you're going to be physically weaker and squishier)
* Magic in this game is one of those things that you need to really focus on if you want to use it well, primarily because the damage/efficiency of your magic is dependent on your maximum MP. If you wanna be a spellcaster, you can, but you need to commit to it from the get-go (pick the Staff, equip MP-boosting accessories and weapons, use MP-related abilities, accept that you're going to be physically weaker and squishier)
Line 11: Line 11:
* There's an option on the Start Menu that at first glance just looks like it sets your spellcasting shortcuts. If you go deeper in, it also lets you set the AI behavior for Donald/Goofy/other party members. There are a few pre-made configurations, but the important detail is that you can set their various priorities yourself so that they don't constantly blow all their MP in the first 10 seconds of every fight and then start chugging their limited supply of potions and ethers.
* There's an option on the Start Menu that at first glance just looks like it sets your spellcasting shortcuts. If you go deeper in, it also lets you set the AI behavior for Donald/Goofy/other party members. There are a few pre-made configurations, but the important detail is that you can set their various priorities yourself so that they don't constantly blow all their MP in the first 10 seconds of every fight and then start chugging their limited supply of potions and ethers.


* The game isn't bullshitting you when it says that some keyblades are heavier/harder to deflect than others. If you attack an enemy when they're in mid-swing or blocking, one of you is going to be left wide open while the other gets a free attack i - and if you're using something the game described as lightweight or easily parried, then you're going to be the one stumbling back and getting hit in those situations.
* The game isn't bullshitting you when it says that some keyblades are heavier/harder to deflect than others. If you attack an enemy when they're in mid-swing or blocking, one of you is going to be left wide open while the other gets a free attack in - and if you're using something the game described as lightweight or easily parried, then you're going to be the one stumbling back and getting hit in those situations.


== Missables ==
== Missables ==