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- Enemy aggression and use of smoke bombs makes "holding out" in a particular spot very difficult. Learn the map well, and get used to falling back when enemies begin to overwhelm (or a smoke grenade lands at your feet). | - Enemy aggression and use of smoke bombs makes "holding out" in a particular spot very difficult. Learn the map well, and get used to falling back when enemies begin to overwhelm (or a smoke grenade lands at your feet). | ||
- Snipers fire tracer rounds that reveal their location. They are extremely | - Snipers fire tracer rounds that reveal their location. They are extremely dangerous - take them out as quickly as possible. | ||
- Cloakers are silent enemies that will spawn in groups and attempt to instantly incapacitate players by rushing them in melee range. Watch | - Cloakers are silent enemies that will spawn in groups and attempt to instantly incapacitate players by rushing them in melee range. Watch out - Cloakers ''do not have a cooldown on their melee attack.'' | ||
- Bulldozers will kill a player from full health at close range in two shots. The preferred tactic is to melt their face as quickly as possible. | - Bulldozers will kill a player from full health at close range in two shots. The preferred tactic is to melt their face as quickly as possible. | ||
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- Bonuses ''do'' stack with loadout upgrades, though. Because ammo is at a premium in Payday 1, it's very popular to combine Big Game Hunters with Extra start-out ammo. These skills actually increase your maximum ammo capacity, and also indirectly improve the efficiency of using ammo bags. | - Bonuses ''do'' stack with loadout upgrades, though. Because ammo is at a premium in Payday 1, it's very popular to combine Big Game Hunters with Extra start-out ammo. These skills actually increase your maximum ammo capacity, and also indirectly improve the efficiency of using ammo bags. | ||
- Thick Skin (the player upgrade) and Protector (the crew bonus) do nothing under almost any | - Thick Skin (the player upgrade) and Protector (the crew bonus) do nothing under almost any circumstances - their effect is so small that enemy damage overwhelms them. | ||
== Missables == | == Missables == | ||
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-Lay on Hands is the only hard one of these three to get. It requires gaining a level while the progression bar for picking up your crew member is being filled. The preferred tactic is to work in a team while completing the "Overdrill" to get it, since collecting the gold at the end will give the team several levels. Have one friend go back and collect gold, while another dies in some convenient position. Continue picking them up partway (not completely!) while this happens. | -Lay on Hands is the only hard one of these three to get. It requires gaining a level while the progression bar for picking up your crew member is being filled. The preferred tactic is to work in a team while completing the "Overdrill" to get it, since collecting the gold at the end will give the team several levels. Have one friend go back and collect gold, while another dies in some convenient position. Continue picking them up partway (not completely!) while this happens. | ||
- Noob herder requries that you beat a heist on OVERKILL with three other players who are all using the Noob Lube perk (in other words, the otherplayers need to be level 5 or lower). To complete this challenge, everyone needs to have to have played the heist from the start. It can be very hard to find a team to do | - Noob herder requries that you beat a heist on OVERKILL with three other players who are all using the Noob Lube perk (in other words, the otherplayers need to be level 5 or lower). To complete this challenge, everyone needs to have to have played the heist from the start. It can be very hard to find a team to do this - try the steam forums. The easiest heist to complete for this challenge/achievement is Diamond Heist, since so much of it can be stealthed, and since it's easy to run from the police. | ||
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- Heat Street - | - Heat Street - | ||
* Beware! The first part of this heist is often considered the hardest part of the whole game! | * Beware! The first part of this heist is often considered the hardest part of the whole game! | ||
* The SWAT vans are enemy spawn | * The SWAT vans are enemy spawn points - until you get close to them, they will continuously flood you. Press forward! | ||
* During the final objective of the heist, a set of scripted enemies will pop out of a SWAT van behind you. These enemies must die to ensure that the helicopter pilot thinks the area is safe. | * During the final objective of the heist, a set of scripted enemies will pop out of a SWAT van behind you. These enemies must die to ensure that the helicopter pilot thinks the area is safe. | ||
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- Green Bridge - | - Green Bridge - | ||
* If the pilot misses, you can set up the balloon again and just | * If the pilot misses, you can set up the balloon again and just leave - the pilot always succeeds on their second attempt, and the police can't stop them. | ||
* If the last car slides backwards, the target is not in it. | * If the last car slides backwards, the target is not in it. | ||