Final Fantasy VII: Difference between revisions

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* The Fury and Sadness status effects, easily available from using Hypers and Tranquilizers respectively, can be very useful. Fury reduces your hit rate by 3/10 but also doubles your Limit Gauge accumulation, giving you very frequent Limit Breaks. Sadness halves your Limit Gauge accumulation but also reduces all damage taken by 30% which can be a huge help if you're having trouble staying alive.
* The Fury and Sadness status effects, easily available from using Hypers and Tranquilizers respectively, can be very useful. Fury reduces your hit rate by 3/10 but also doubles your Limit Gauge accumulation, giving you very frequent Limit Breaks. Sadness halves your Limit Gauge accumulation but also reduces all damage taken by 30% which can be a huge help if you're having trouble staying alive.


* For most characters, Limit Breaks are divided into four tiers. Learning the second Limit Break in a tier requires using the first Limit Break of that tier a certain amount of times TEMPORARY-DASH-CHARACTER For example, Cloud has to use Braver eight times to learn Cross-Slash. Reaching a new tier requires killing a certain amount of enemies with that character TEMPORARY-DASH-CHARACTER For example, Cloud has to kill 120 enemies to reach his tier 2 Limit Breaks. The final (tier 4) Limit Break requires finding and using a specific item once all of the character's other Limits have been learned.
* For most characters, Limit Breaks are divided into four tiers. Learning the second Limit Break in a tier requires using the first Limit Break of that tier a certain amount of times TEMPORARYDASHCHARACTER For example, Cloud has to use Braver eight times to learn Cross-Slash. Reaching a new tier requires killing a certain amount of enemies with that character TEMPORARYDASHCHARACTER For example, Cloud has to kill 120 enemies to reach his tier 2 Limit Breaks. The final (tier 4) Limit Break requires finding and using a specific item once all of the character's other Limits have been learned.


* Mid-game bosses will start to use elemental/status attacks. Tossing Added Effect/Elemental to your armor with Materia of that element/status linked to it can help a lot.
* Mid-game bosses will start to use elemental/status attacks. Tossing Added Effect/Elemental to your armor with Materia of that element/status linked to it can help a lot.