Mega Man Maverick Hunter X: Difference between revisions

m
Text replacement - "- " to "* "
m (Text replacement - ""* "" to "* ")
m (Text replacement - "- " to "* ")
 
Line 1: Line 1:
* X's capsules have been moved around for this version, although the stages that had capsules before should still contain them.
* X's capsules have been moved around for this version, although the stages that had capsules before should still contain them.


- You know those blocks that you can headbutt with the head upgrade? You can also destroy them by wall-sliding on them and then jumping off.
* You know those blocks that you can headbutt with the head upgrade? You can also destroy them by wall-sliding on them and then jumping off.


- Vile's game starts much harder than it ends. Once you beat a boss or two the game gets easier. If you know which weapons to equip, the entire endgame is pretty easy.
* Vile's game starts much harder than it ends. Once you beat a boss or two the game gets easier. If you know which weapons to equip, the entire endgame is pretty easy.


- The Sub-Tank in Storm Eagle's stage and the heart in Armored Armadillo's stage are such gigantic pains in the ass that you should consider skipping them. You can beat the 8 Robot Masters with no hearts or Sub-Tanks (in fact, I did), and for the final three stages missing a heart or a Sub-Tank won't hurt you that bad.
* The Sub-Tank in Storm Eagle's stage and the heart in Armored Armadillo's stage are such gigantic pains in the ass that you should consider skipping them. You can beat the 8 Robot Masters with no hearts or Sub-Tanks (in fact, I did), and for the final three stages missing a heart or a Sub-Tank won't hurt you that bad.


[[Category:Games]]
[[Category:Games]]