NEO Scavenger: Difference between revisions

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==Character Creation==
==Character Creation==


* Character creation is a huge deal. Trapping is almost mandatory, as it lets you make friction fires. Heat and boiled (clean) water are two of the most crucial resources in the game.
* Character creation is a huge deal. Trapping is almost always useful, as it lets you make friction fires. Heat and boiled (clean) water are two of the most crucial resources in the game.


* Most of the perks are very good, but some especially-useful ones for a new player are Botany and Medic. Eagle Eye can be bought, and Metabolism is a very mixed blessing, avoid those two. Hacking, Mechanics, and Electronics can be useful, but only if you know what you're doing, save them until you know the game better. Only get Strong if you're also getting Melee.
* Most of the perks are very good, but some especially-useful ones for a new player are Botany and Medic. Eagle Eye can be bought, and Metabolism is a very mixed blessing, avoid those two. Hacking, Mechanics, and Electronics can be useful, but only if you know what you're doing, save them until you know the game better. Only get Strong if you're also getting Melee.
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* Trapping also lets you make preserved meat which makes you thirstier but is overall better. It also lets you make fur items which really help with freezing.
* Trapping also lets you make preserved meat which makes you thirstier but is overall better. It also lets you make fur items which really help with freezing.


* Botany's ability to make tannin tea can't be understated TEMPORARYDASHCHARACTER antiseptic is really useful towards long term survival. If you don't have tannin tea then you'll have to make due with whiskey. Don't neglect your cuts, and although you ideally want both boiled rags and antiseptic doing something is better than doing nothing at all.
* Botany's ability to make tannin tea can't be understated - antiseptic is really useful towards long term survival. If you don't have tannin tea then you'll have to make due with whiskey. Don't neglect your cuts, and although you ideally want both boiled rags and antiseptic doing something is better than doing nothing at all.


* Skills like Trapping populates recipes to work with in the crafting menu so explore those.
* Skills like Trapping populates recipes to work with in the crafting menu so explore those.
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* Your first long-term goal is to head toward the Glow. The Glow is the single best "base" in the game, so long as you're not dumb enough to mess with the guards. Scavenge as much as you can along the way but getting to the southeast corner of the map is your first real priority.
* Your first long-term goal is to head toward the Glow. The Glow is the single best "base" in the game, so long as you're not dumb enough to mess with the guards. Scavenge as much as you can along the way but getting to the southeast corner of the map is your first real priority.
* However, if you ''can'' get a guard patrol killed without active involvement on your part, you're innocent and can loot the corpses for super high-tier equipment.


* Don't be a hero unless you're willing to risk dying a hero.
* Don't be a hero unless you're willing to risk dying a hero.
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* Don't be afraid to avoid/flee from fights, especially when your enemy has a better weapon than you, or outnumbers you. "There are old scavengers, and there are bold scavengers, but there are very few old, bold scavengers."
* Don't be afraid to avoid/flee from fights, especially when your enemy has a better weapon than you, or outnumbers you. "There are old scavengers, and there are bold scavengers, but there are very few old, bold scavengers."


* If you do get into combat, never attack an enemy unless they're Vulnerable, stunned, prone, etc. Getting hit is really bad so being very defensive (dodging, parrying, etc) is your best bet. Flurry attacks are also usually not worth it since you lose a turn. Ranged ambush attacks when hidden are ridiculously powerfu TEMPORARYDASHCHARACTER ven a mere sling stone will wreck an unsuspecting enemy. But you need Ranged and Hiding skill to make the best use of that.
* If you do get into combat, never attack an enemy unless they're Vulnerable, stunned, prone, etc. Getting hit is really bad so being very defensive (dodging, parrying, etc) is your best bet. Flurry attacks are also usually not worth it since you lose a turn. Ranged ambush attacks when hidden are ridiculously powerfu - ven a mere sling stone will wreck an unsuspecting enemy. But you need Ranged and Hiding skill to make the best use of that.


* Certain skills also give you more combat options, which generally serve as better ways to make enemies Vulnerable.
* Certain skills also give you more combat options, which generally serve as better ways to make enemies Vulnerable.
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==SPOILERS BELOW==
==SPOILERS BELOW==
* Secret Noob Build: <div class="spoiler">Strong, Melee, Trapping, Botany, Myopia Flaw, Fast Metabolism Flaw. Take the new option with the dogman, then skin it with Trapping and a shard of glass from the window. Congratulations, you now have a very good item, and the opportunity to get a secret perk when you talk to Hatter.</div><br>
* Secret Noob Build: <div class="spoiler">Strong, Melee, Trapping, Botany, Myopia Flaw, Fast Metabolism Flaw. Use both Strong and Melee on the dogman, then skin it with Trapping and a shard of glass from the window. Make sure to grab the footage of what you just did on your way out, and hold onto it. Congratulations, you now have a solid build, a very good cloak, and the opportunity to get a secret perk when you talk to Hatter.</div><br>


* For a much easier start, <div class="spoiler">go seven hexes north of the Cryo center, to Zom Zom's, and give your bracelet to the guy at the end of the event, without asking about the deal</div>. You'll lose out on some things that make the endgame easier, in exchange for a pretty big haul of early-game stuff.<br>
* For a much easier start, <div class="spoiler">go seven hexes north of the Cryo center, to Zom Zom's, and give your bracelet to the guy at the end of the event, without asking about the deal</div>. You'll lose out on some things that make the endgame easier, in exchange for a pretty big haul of early-game stuff.<br>