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* Your fighters need HP much more than your casters do; a lot of spells auto-succeed even if the caster is badly injured, whereas the penalties for injuries will render fighters completely helpless. In particular, don't be afraid to blow a lot of stamina/HP on Gift of Sung to keep your fighters alive. | * Your fighters need HP much more than your casters do; a lot of spells auto-succeed even if the caster is badly injured, whereas the penalties for injuries will render fighters completely helpless. In particular, don't be afraid to blow a lot of stamina/HP on Gift of Sung to keep your fighters alive. | ||
* Debuffs and buffs are really good in this game. Starting out, Despair thy Eyes is your bread and butter spell and can keep 2-3 enemies completely locked down for the entire fight. Later on, you'll get items that let you flame, ice, or poison your weapons, and you can get them blessed at temples | * Debuffs and buffs are really good in this game. Starting out, Despair thy Eyes is your bread and butter spell and can keep 2-3 enemies completely locked down for the entire fight. Later on, you'll get items that let you flame, ice, or poison your weapons, and you can get them blessed at temples - do all of this. Melee fighters are there to kill things; casters are there to keep the fighters on their feet and the enemies off balance. | ||
* Most chapters can be completed really quickly, but nearly the entire game world is open to you right from the start. Look around, explore, talk to people. Just save often in case you wander into something too tough for you to handle. | * Most chapters can be completed really quickly, but nearly the entire game world is open to you right from the start. Look around, explore, talk to people. Just save often in case you wander into something too tough for you to handle. | ||
[[Category:Games]] | [[Category:Games]] |