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* You can get through AP without putting a single point into weapons and killing everything with assault rifles which is the most balanced weapon. All weapon skills do is give you special abilities (and ever so slight accuracy bumps) so aside from getting chain shot for pistols you're better off putting points in everything else but weapons. | * You can get through AP without putting a single point into weapons and killing everything with assault rifles which is the most balanced weapon. All weapon skills do is give you special abilities (and ever so slight accuracy bumps) so aside from getting chain shot for pistols you're better off putting points in everything else but weapons. | ||
* Also don't feel compelled to max the hacking/lockpicking skill | * Also don't feel compelled to max the hacking/lockpicking skill - in order to get the highest level you have to specialize in sabotage, and it's really not worthwhile. The first bonus plus an armor mod is enough to deal with anything in the game (though some of the later ones can get tricky, if still manageable) | ||
* Go [http://forums.obsidian.net/topic/55163-pc-known-issues-and-fixes/ here] and [http://pcgamingwiki.com/wiki/Alpha_Protocol here], make the INI fixes listed there to improve both performance and graphics. | * Go [http://forums.obsidian.net/topic/55163-pc-known-issues-and-fixes/ here] and [http://pcgamingwiki.com/wiki/Alpha_Protocol here], make the INI fixes listed there to improve both performance and graphics. | ||
* Never use Reload Last Checkpoint when you die | * Never use Reload Last Checkpoint when you die - instead go through Load Game. Reload Last has a nasty bug associated with it. | ||
* Stealth 5 is always worthwhile for Master Awareness no matter what kind of class you're playing. Higher levels of stealth are great if you're playing a stealth character but not that useful otherwise. | * Stealth 5 is always worthwhile for Master Awareness no matter what kind of class you're playing. Higher levels of stealth are great if you're playing a stealth character but not that useful otherwise. | ||
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* It's impossible to ghost the game, but it is possible to ghost some levels. Stealth is generally the harder way to play because you need to be good at both sneaking and combat, so you might want to save that for Veteran and play as a combat wombat when you're playing as a Recruit. | * It's impossible to ghost the game, but it is possible to ghost some levels. Stealth is generally the harder way to play because you need to be good at both sneaking and combat, so you might want to save that for Veteran and play as a combat wombat when you're playing as a Recruit. | ||
* Don't try to min-max your conversations for the optimal outcome. Just say whatever you like | * Don't try to min-max your conversations for the optimal outcome. Just say whatever you like - the game will reward pretty much any approach. | ||
* However, the perks you get based on your handler (Mina for 90% of the game) loving/hating you are much better than the perks for them merely liking/disliking you, so you might as well push their attitude to extremes. | * However, the perks you get based on your handler (Mina for 90% of the game) loving/hating you are much better than the perks for them merely liking/disliking you, so you might as well push their attitude to extremes. | ||
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* Picking up Recruit for your very first run is both appropriate and not particularly hard if you choose the Recruit dialog option every time you can to get some AP back. Veteran makes replays much easier, and you'll want to replay this game. | * Picking up Recruit for your very first run is both appropriate and not particularly hard if you choose the Recruit dialog option every time you can to get some AP back. Veteran makes replays much easier, and you'll want to replay this game. | ||
* You need to level at least one weapons skill, because there are quite a few unavoidable fights. Also, leveling one skill all the way up is far better than leveling two skills half-way. Your backup weapon should be just that | * You need to level at least one weapons skill, because there are quite a few unavoidable fights. Also, leveling one skill all the way up is far better than leveling two skills half-way. Your backup weapon should be just that - backup. | ||
* Some doors with the lock-picking minigame have a "break door" button above the "abort" button | * Some doors with the lock-picking minigame have a "break door" button above the "abort" button - use that if you don't mind raising an alarm. | ||
* If you put medkits in different gadget slots, you can chug them down one after the other without waiting for a cooldown. | * If you put medkits in different gadget slots, you can chug them down one after the other without waiting for a cooldown. | ||
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* Stealth | * Stealth - you should know two things. 1. The fifth stealth level is great no matter how stealthy or not your character is. Being able to see where every enemy is is INVALUABLE. 2. You can't really Solid Snake your way through the game - which is why you have the invisibility cheat built into the stealth skill. Just punch that and silent running, and waltz your way through a previously impossible level, slicing throats as you go. | ||
* The Pistol is a tricky weapon. If you use it to merely spray and pray you might as well be using nerf darts. If you play to the pistols strengths though, it becomes incredibly overpowered. | * The Pistol is a tricky weapon. If you use it to merely spray and pray you might as well be using nerf darts. If you play to the pistols strengths though, it becomes incredibly overpowered. | ||
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* You can get headshots on enemies without popping out of cover (great on hard mode). Just center your screen on a nearby enemy, and you'll get the targeting reticule after a while (if you're close enough). | * You can get headshots on enemies without popping out of cover (great on hard mode). Just center your screen on a nearby enemy, and you'll get the targeting reticule after a while (if you're close enough). | ||
* On that note, a headshot on an enemy will make them fall even if they're not dead. Even if you're sneaking, all is not lost yet | * On that note, a headshot on an enemy will make them fall even if they're not dead. Even if you're sneaking, all is not lost yet - keep your reticule trained on the guy and pop off another headshot once he stands up but before he starts firing for a stealth kill. | ||
* Chaintshot is great (just remember that you still need to focus your shot for a critical though). It can kill snipe people from far away. It can kill several guys at once | * Chaintshot is great (just remember that you still need to focus your shot for a critical though). It can kill snipe people from far away. It can kill several guys at once - guys that would otherwise have inevitably raised the alarm. It's a great panic button when something unexpected pops up. And it's a total boss killer. Every hard mode boss will go down in one maxed chainshot-brilliance-chainshot. | ||
* Get brillance, even if you avoid the rest of the skill tree (see above about how useful limited abilities and being able to instantly re-use them is). | * Get brillance, even if you avoid the rest of the skill tree (see above about how useful limited abilities and being able to instantly re-use them is). | ||
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* Each of the three training courses has a bonus mission if you ace it. To ace Parker's course, you want to avoid changing out of the hospital clothes (the quietest clothes in the game)(also useful for his follow-up mission), shut down any alarms you sound, and take down both guards. For Mina's weapons training, you want to make every shot you fire a critical for major bonuses, and miss as little as possible. All you need to do with Darcy's course is deal with all the guards. | * Each of the three training courses has a bonus mission if you ace it. To ace Parker's course, you want to avoid changing out of the hospital clothes (the quietest clothes in the game)(also useful for his follow-up mission), shut down any alarms you sound, and take down both guards. For Mina's weapons training, you want to make every shot you fire a critical for major bonuses, and miss as little as possible. All you need to do with Darcy's course is deal with all the guards. | ||
* Occasionally you'll get a mission with the alpha protocol logo on it. These missions generally conclude the current portion of the storyline | * Occasionally you'll get a mission with the alpha protocol logo on it. These missions generally conclude the current portion of the storyline - complete any optional missions remaining before you undertake these. | ||
* If you get to make a decision on whether a boss lives or dies, it will happen in a dialog scene. Don't bother with tranquilizer shots or martial arts. | * If you get to make a decision on whether a boss lives or dies, it will happen in a dialog scene. Don't bother with tranquilizer shots or martial arts. | ||
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* Moscow: When he gets coked up, he's invulnerable. Either run away until he gets tired, at which point you can unload on him, or use Shadow Operative to snap him right out of it (but you won't get the "tired" moment in that case). | * Moscow: When he gets coked up, he's invulnerable. Either run away until he gets tired, at which point you can unload on him, or use Shadow Operative to snap him right out of it (but you won't get the "tired" moment in that case). | ||
* Taipei: You don't have to follow him onto the balcony | * Taipei: You don't have to follow him onto the balcony - you should stick around in the corridor outside, which has better visibility, a health cabinet and into which his minions will be reluctant to follow. Also, you can use the time before the fight starts to plant some gadget traps on the walls. | ||
* Rome: There's an obvious "pre-boss fight" section with a way to proceed to the actual fight. Before you proceed, you may as well trap the area. Also, his mooks will keep spawning in, so you may as well focus on the boss. | * Rome: There's an obvious "pre-boss fight" section with a way to proceed to the actual fight. Before you proceed, you may as well trap the area. Also, his mooks will keep spawning in, so you may as well focus on the boss. | ||
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* First AP boss: see the tower opposite of the one the boss is in? There's a sniper gun at the top, and he can't hit you with grenades. Kill the mooks, EMP the door, climb up, free boss kill. | * First AP boss: see the tower opposite of the one the boss is in? There's a sniper gun at the top, and he can't hit you with grenades. Kill the mooks, EMP the door, climb up, free boss kill. | ||
* Final boss: Your handler will suggest taking out the mooks and running straight for the boss | * Final boss: Your handler will suggest taking out the mooks and running straight for the boss - which you might as well do. The easiest way to deal with this fight is to clean out the minions, then run up the stairs all the way to a door which leads to boss room. EMP it, and the fight is practically over. | ||
[[Category:Games]] | [[Category:Games]] |