Fire Emblem: Blazing Sword: Difference between revisions

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- Personally I prefer faster units. Anything that's likely to do 2 hits, is also likely to dodge a lot. So we're talking Myrmidons/Swordmasters, Mercenaries/Heroes, etc.
- Personally I prefer faster units. Anything that's likely to do 2 hits, is also likely to dodge a lot. So we're talking Myrmidons/Swordmasters, Mercenaries/Heroes, etc.
- Leveling up EVERYONE is a bad idea. A dozen strong units is better than two dozen mediocre units. You can use everyone at the outset but some characters will distinguish themselves from the rest of the bunch and you should give them extra attention. Remember, there's only a finite amount of EXP in this game (unless you grind forever in the Arena, which is risky)


- Another thing to remember is that almost any unit with a unique portrait can be recruited, and the pre-battle cutscene usually gives you a clue as to how.
- Another thing to remember is that almost any unit with a unique portrait can be recruited, and the pre-battle cutscene usually gives you a clue as to how.


- There are also a few secret missions you can do, it might be worth it to see which chapters they come after.
- There are also a few secret missions you can do, it might be worth it to see which chapters they come after.
- As long as you're in Lyn's Story, death isn't permanent. Those characters will be unusable until you get into the main story, but Lyn's Story is a prologue, so don't worry too much about it. (There are obvious benefits to not doing so of course, such as having them rejoin later at the same levels and letting you work on supports)
- Everyone's level-ups are decided entirely by RNG, so there's no telling what characters are going to be good or not. There are ways to game the RNG so that you always get really good level-ups, but almost no character is unusable (with maybe one exception, and he appears in the second to last chapter), so if things turn out badly for someone you like, just bench them. There's eventually going to be someone else to fill the role.
- You should not be leveling everyone, as much as you might want to. Somewhere between Chapter 18-20 (which is about the time you're going to be getting a good amount of people ready to promote) you want to at least have a decent idea of who's going to be in your final team. That doesn't mean things can't change obviously, but you do want to have an idea of where you're going.
- The support system is explained pretty badly (if it even is at all, it's been a while since I've played). Basically, every character has a list of people they can support with (usually it's their family, friends, or other acquaintances), and you build this up by having them stand next to each other in battle for X amount of turns. Then you can choose "Support" and you'll get a little skit that will reveal some part of the characters' backstory. These characters also get a bonus to their stats when they are within three spaces of each other, depending on their alignments. You can go up to support level A, but you can only have five supports total per character (so 5 C's, an A and two C's, two B's and a C, etc.)
- Oswin is pretty much the best non-lord character in the game and not using him is just gimping yourself, really. Give him the boots once he promotes and watch the carnage unfold.
- If you're one of those people who has to get everything, there are two sets of characters who are mutually exclusive (Harken and Karel, and Geitz and Wallace), and at least two more who won't show up unless you're playing in the "New Game plus" of sorts. Sorry, them's the breaks.
- Merlinus is a pain at first, but he levels up for each map he survives, and he's pretty hardy against anything but mages. Once he promotes he can move, so he's not nearly as much of a pain after that.


[[Category:Games]]
[[Category:Games]]