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* There's a fast forward button, use the hell out of it. | * There's a fast forward button, use the hell out of it. | ||
* The PC version lets you field an entire army of uniques | * The PC version lets you field an entire army of uniques - guild mercenaries and story characters. There's no longer a need to even look at the standard Athlum Army troops. | ||
* Generally speaking, you will not want to grind on lower level enemies unless you can build up a substantial (50+) chain. That said, the PC version redressed the levelling mechanic such that you don't need to worry too much. It's very hard to permanently screw up your stats. | * Generally speaking, you will not want to grind on lower level enemies unless you can build up a substantial (50+) chain. That said, the PC version redressed the levelling mechanic such that you don't need to worry too much. It's very hard to permanently screw up your stats. | ||
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* Pick a couple trees you want Rush to concentrate on and disable those you don't want to use. Same goes for any character, pretty much. | * Pick a couple trees you want Rush to concentrate on and disable those you don't want to use. Same goes for any character, pretty much. | ||
* Don't neglect Hexes or Psionics | * Don't neglect Hexes or Psionics - although you'll only get the latter much later in the game. Hexes can seriously debilitate unions and are good AoE damage, and Psionics can absolutely wreck a union's morale in a single cast. | ||
* Build unions around a common thread, but make sure every union has a Herb User or a Remedies Caster, preferably multiples thereof. | * Build unions around a common thread, but make sure every union has a Herb User or a Remedies Caster, preferably multiples thereof. | ||
* Don't just blindly rush into a boss with every union at once | * Don't just blindly rush into a boss with every union at once - many bosses have extremely powerful counterattacks or AoEs. A lot of the game's strategy is in being able to manage your unions, going through a cycle of switching them in and out for healing while one or two unions tank a boss. | ||
* Switch around your union leaders often. The leader gets priority for performing moves, so it can help to catch up anyone who's lagging behind. | * Switch around your union leaders often. The leader gets priority for performing moves, so it can help to catch up anyone who's lagging behind. |