Red Dead Redemption: Difference between revisions

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* Have your Karma be all good or all bad, since you get mostly the same rewards (crimes aren't reported, etc) while neutral doesn't net you anything. Good is better than evil since you don't have the law hassling you, store prices are better (except in theives landing), you unlock the Duster Coat, and there's a random chance of a nun giving you a item that makes bullets less likely to hit you.
* Have your Karma be all good or all bad, since you get mostly the same rewards (crimes aren't reported, etc) while neutral doesn't net you anything. Good is better than evil since you don't have the law hassling you, store prices are better (except in theives landing), you unlock the Duster Coat, and there's a random chance of a nun giving you a item that makes bullets less likely to hit you.


* Doing bounties/jobs/whatever will leave you swimming in cash. Doing ambient challenges nets you rewards like free transport, better dead eye, etc. Animal hides sell better in regions those animals don't appear TEMPORARYDASHCHARACTER cougars and bears in Mexico, Bobcats in America, etc. Mostly every late game animal sells better in Mexico though.
* Doing bounties/jobs/whatever will leave you swimming in cash. Doing ambient challenges nets you rewards like free transport, better dead eye, etc. Animal hides sell better in regions those animals don't appear - cougars and bears in Mexico, Bobcats in America, etc. Mostly every late game animal sells better in Mexico though.


* The trick to horseshoes is to line up the pole directly in the gap between your index finger and the rest of your hand, make a full swing and release perfect, then pray to the right God that the physics work out correctly. Don't skip the opponents turn or they'll be more accurate.
* The trick to horseshoes is to line up the pole directly in the gap between your index finger and the rest of your hand, make a full swing and release perfect, then pray to the right God that the physics work out correctly. Don't skip the opponents turn or they'll be more accurate.