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* I'd recommend upgrading the amount of agony bolt ammo you can carry. | * I'd recommend upgrading the amount of agony bolt ammo you can carry. | ||
* You do not NEED to burn bodies of enemies you kill. There was some confusion when this game came out about what matches were for, and a lot of people seemed to assume that enemy bodies, if left unburned, would eventually resurrect and come after you again, much like REmake. This is not the case | * You do not NEED to burn bodies of enemies you kill. There was some confusion when this game came out about what matches were for, and a lot of people seemed to assume that enemy bodies, if left unburned, would eventually resurrect and come after you again, much like REmake. This is not the case - enemies can play dead sometimes to trick you, but once you actually kill them, they're dead for good. Matches are primarily for saving ammo by getting instant kills on vulnerable enemies, and burning corpses that other enemies are standing near (which will cause the living enemy to get caught in the blaze and be killed). | ||
* There are quite a few "mash X a million times to turn a crank/valve/handle/etc. in order to slowly open a door" prompts in the game, but the big secret about them is that you don't actually have to button-mash. Press X one time and Sebastian will turn whatever wheel you're standing in front of about a third of the way. Wait until after he's finished turning and has stopped moving his hands completely, then press X again, wait again, press one more time and it's open. Mashing doesn't appear to affect the speed at which he does this. (Look, I realize this may not seem important, but destroying your controller just to open a stupid door is bullshit and should be illegal.) | * There are quite a few "mash X a million times to turn a crank/valve/handle/etc. in order to slowly open a door" prompts in the game, but the big secret about them is that you don't actually have to button-mash. Press X one time and Sebastian will turn whatever wheel you're standing in front of about a third of the way. Wait until after he's finished turning and has stopped moving his hands completely, then press X again, wait again, press one more time and it's open. Mashing doesn't appear to affect the speed at which he does this. (Look, I realize this may not seem important, but destroying your controller just to open a stupid door is bullshit and should be illegal.) | ||
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* ... that said, the fifth damage upgrade for harpoons turns them into flaming harpoons, which despite being pretty expensive can be extremely useful later in the game. Most regular bosses can't be lit on fire so it's not much help there, but there are plenty of pain in the ass normal enemies that can't be headshot-critted, but can be insta-killed by a flaming harpoon regardless of where it hits, and several miniboss-type enemies that will really hate being barbecued. Also, a certain optional boss who hates fire becomes way more manageable once you can light her ass up at will. | * ... that said, the fifth damage upgrade for harpoons turns them into flaming harpoons, which despite being pretty expensive can be extremely useful later in the game. Most regular bosses can't be lit on fire so it's not much help there, but there are plenty of pain in the ass normal enemies that can't be headshot-critted, but can be insta-killed by a flaming harpoon regardless of where it hits, and several miniboss-type enemies that will really hate being barbecued. Also, a certain optional boss who hates fire becomes way more manageable once you can light her ass up at will. | ||
* Feel free to use health boosts whenever you are running a little low | * Feel free to use health boosts whenever you are running a little low - there's never a point in the game that I've found where your health is restored, so it's not like you're 'wasting' them. | ||
* AlterEgos (first encountered in Chapter 7) take a lot more damage than your standard enemy, but for whatever reason are always instantly killed by Sebastian's "stomp" move regardless of how much health they have | * AlterEgos (first encountered in Chapter 7) take a lot more damage than your standard enemy, but for whatever reason are always instantly killed by Sebastian's "stomp" move regardless of how much health they have - so if you knock one down or see one lying on the floor trying to trick you, run up and mash the melee button until you stomp it. It may take a few tries depending on your position, but if you do it early you can save on ammo/matches. | ||
* Enemies don't set off motion traps, which is bullshit. | * Enemies don't set off motion traps, which is bullshit. | ||
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* The cabinets in the morgue will ultimately end up giving you the same exact stuff on every playthrough so don't sweat it too much, but the order in which you get that stuff is mostly random, so if there's a specific kind of ammo you want you can usually just reload until you get it. That said, it seems like sometimes you're guaranteed to get green gel on certain keys, guaranteed NOT to get it on others, etc. | * The cabinets in the morgue will ultimately end up giving you the same exact stuff on every playthrough so don't sweat it too much, but the order in which you get that stuff is mostly random, so if there's a specific kind of ammo you want you can usually just reload until you get it. That said, it seems like sometimes you're guaranteed to get green gel on certain keys, guaranteed NOT to get it on others, etc. | ||
* It's not a bad idea to try and save-scum the cabinets until you get mostly green gel for your first few keys | * It's not a bad idea to try and save-scum the cabinets until you get mostly green gel for your first few keys - most enemies early in the game can be killed without ammo if you're crafty and willing to run and hide a lot, and those early few stock upgrades can really help you load up for later. | ||
* The first real boss (Chapter 3) can be killed without firing a shot. Make sure to wipe out every regular enemy before you trigger him, and learn the environment. A single torch can be used to light multiple haybales, all of which do solid damage if the boss is close to them when they go up, plus there are at least three reusable spike traps hidden throughout the level. As long as you don't let him catch you, you can just lead him around the level, slowly killing him with the environment and saving yourself plenty of ammo for later. | * The first real boss (Chapter 3) can be killed without firing a shot. Make sure to wipe out every regular enemy before you trigger him, and learn the environment. A single torch can be used to light multiple haybales, all of which do solid damage if the boss is close to them when they go up, plus there are at least three reusable spike traps hidden throughout the level. As long as you don't let him catch you, you can just lead him around the level, slowly killing him with the environment and saving yourself plenty of ammo for later. |