Tales of Xillia: Difference between revisions

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* Random treasure (Blue and white bag icons, on the mini map, or sparkling points and sacks, in the game world) have a chance of respawning when you re-enter an area, which is why they're marked on the mini map for you when you first discover them.
* Random treasure (Blue and white bag icons, on the mini map, or sparkling points and sacks, in the game world) have a chance of respawning when you re-enter an area, which is why they're marked on the mini map for you when you first discover them.


* Expanding shops applies to all shops of that type (Weapon, armour, etc.), so feel free to expand a shop in any location TEMPORARYDASHCHARACTER the benefits will apply at every shop of that type elsewhere in the game.
* Expanding shops applies to all shops of that type (Weapon, armour, etc.), so feel free to expand a shop in any location - the benefits will apply at every shop of that type elsewhere in the game.


* It seems that materials are only used for expanding shops and side quests. In the cases of side quests the materials you need can usually be found in the surrounding area, so there's not much need to hold on to all the materials the game throws at you. Just use them to expand shops.
* It seems that materials are only used for expanding shops and side quests. In the cases of side quests the materials you need can usually be found in the surrounding area, so there's not much need to hold on to all the materials the game throws at you. Just use them to expand shops.