Dead Rising 4: Difference between revisions

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(Created page with "* Finding survivors raises your shelter level, and as your shelter level goes up you can buy the ability to see blueprints, safe room keys, and lore collectibles on the map. *...")
 
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* Killing zombies and building up combos to very high counts can get you a ton of XP, very very quickly
* Killing zombies and building up combos to very high counts can get you a ton of XP, very very quickly
* The value of a lot of throwing items (basically anything that doesn't insanely brutally super-murder a ton of guys at once) is in enabling you to get a huge boost to your hit count in one "shot" so that you can use a power move, throw an item, then have the hit count necessary to use a power move again
* The value of a lot of throwing items (basically anything that doesn't insanely brutally super-murder a ton of guys at once) is in enabling you to get a huge boost to your hit count in one "shot" so that you can use a power move, throw an item, then have the hit count necessary to use a power move again
* They nerfed some of the heaing combination items, but it doesnt really matter since even uncombind food is super health restoring
* There is no time limit so you can faff about at leisure.
* The enter every location achievement is absolute madness, do not attempt.
* There are some blueprints that require you to have the exo suit and I think a special skill. If you find blueprints on your map that are outdoors where youre standing on the spot but theres nothing there thats what it probably is
* You get enough PP from running into locations to discover them that that's a good way to pick up some early, easy levels.


[[Category:Games]]
[[Category:Games]]