Battletech: Difference between revisions
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* Hit locations are heavily dependent on facing. Rotate your torso to expose heavily armored or lesser damaged sides. | * Hit locations are heavily dependent on facing. Rotate your torso to expose heavily armored or lesser damaged sides. | ||
A valid tactic is to heavily armor one side of your mech to use a "shield". | |||
* Melee attacks and Death from Above (DoA) will fire all of your support weapons as well as causing heavy damage to a single hit location. | * Melee attacks and Death from Above (DoA) will fire all of your support weapons as well as causing heavy damage to a single hit location. | ||
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* Do not be afraid to withdraw from a tough fight that isn't worth the losses you'll take. If you can manage to accomplish | * Do not be afraid to withdraw from a tough fight that isn't worth the losses you'll take. If you can manage to accomplish | ||
one goal of the mission before withdrawing, the client will count it as "in good faith", and award you partial pay. | |||
* Destroyed mechs leave salvage for you to collect after the mission; it takes 3 pieces to build a full mech. Destroying the head or | * Destroyed mechs leave salvage for you to collect after the mission; it takes 3 pieces to build a full mech. Destroying the head or | ||
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* It may be better to eject a pilot and be down a man than lose the pilot permanently. The eject button is a small red square | * It may be better to eject a pilot and be down a man than lose the pilot permanently. The eject button is a small red square | ||
on the bottom left of the screen, in the mech readout window. | |||
* When refitting mechs, Yang will perform every action you take, including shifting things around to make them fit. | * When refitting mechs, Yang will perform every action you take, including shifting things around to make them fit. | ||
For instance, if you click "max armor" to see how much you can fit, then strip it to keep fitting things, he will apply all | |||
the armor and then remove it all when you finalize. This sucks up money and time; be careful with your loadouts! | |||
* Components will not appear as salvage if they are destroyed during the fight. If you want the AC/20 on that Hunchback, | * Components will not appear as salvage if they are destroyed during the fight. If you want the AC/20 on that Hunchback, | ||
but he is doing work on you with it, blow out his ammo rather than the gun itself. | |||
* Enemy targets will focus fire on whatever attacked them for 2 turns after the fact. Use this to protect priority targets | * Enemy targets will focus fire on whatever attacked them for 2 turns after the fact. Use this to protect priority targets | ||
and attract fire to your heavier armored units. | |||
* The game suffers from extended pauses during all attacks, which can severely drag out the already slower paced combat. These pauses are in | * The game suffers from extended pauses during all attacks, which can severely drag out the already slower paced combat. These pauses are in | ||
place to make sure audio clips play properly ("I'm hit!", "Enemy mech down!"), but there is a way to eliminate these pauses and smooth combat out. | |||
This change is HIGHLY RECOMMENDED: | |||
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