Battletech: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1: Line 1:
* Pilot incapacitation does not necessarily mean death. They may survive the fight with heavy injuries; higher Guts skill increases this chance.  
* Pilot incapacitation does not necessarily mean death. They may survive the fight with heavy injuries; higher Guts skill increases this chance.  


* Hit locations are heavily dependent on facing. Rotate your torso to expose heavily armored or lesser damaged sides.  
* Hit locations are heavily dependent on facing. Rotate your torso to expose heavily armored or lesser damaged sides. A valid tactic is to heavily armor one side of your mech to use as a "shield".
A valid tactic is to heavily armor one side of your mech to use as a "shield".


* Melee attacks and Death from Above (DfA) will fire all of your support weapons as well as causing heavy damage to a single hit location.
* Melee attacks and Death from Above (DfA) will fire all of your support weapons as well as causing heavy damage to a single hit location.
Line 14: Line 13:
* The morale skill Vigilance can be used before moving, and does not take up an action for a mech's turn.
* The morale skill Vigilance can be used before moving, and does not take up an action for a mech's turn.


* Do not be afraid to withdraw from a tough fight that isn't worth the losses you'll take. If you can manage to accomplish  
* Do not be afraid to withdraw from a tough fight that isn't worth the losses you'll take. If you can manage to accomplish one goal of the mission before withdrawing, the client will count it as "in good faith", and award you partial pay.
one goal of the mission before withdrawing, the client will count it as "in good faith", and award you partial pay.


* Destroyed mechs leave salvage for you to collect after the mission; it takes 3 pieces to build a full mech. Destroying the head or  
* Destroyed mechs leave salvage for you to collect after the mission; it takes 3 pieces to build a full mech. Destroying the head or killing the pilot will leave 3 parts. Destroying both legs will leave 2, and coring a mech (destroying the center torso) leaves 1. Be sure to negotiate for enough salvage if you are trying to obtain full mechs from a mission.
killing the pilot will leave 3 parts. Destroying both legs will leave 2, and coring a mech (destroying the center torso) leaves 1.  
Be sure to negotiate for enough salvage if you are trying to obtain full mechs from a mission.


* Brace a mech that is at high stability damage! Enemies will relentlessly called shot your knocked down mechs.  
* Brace a mech that is at high stability damage! Enemies will relentlessly called shot your knocked down mechs.  


* It may be better to eject a pilot and be down a man than lose the pilot permanently. This will destroy the head of said mech,
* It may be better to eject a pilot and be down a man than lose the pilot permanently. This will destroy the head of said mech, but save the pilot (and the mech). The eject button is a small red square on the bottom left of the screen, in the mech readout window.
but save the pilot (and the mech). The eject button is a small red square on the bottom left of the screen, in the mech readout window.


* When refitting mechs, Yang will perform every action you take, in the order you take it, including shifting things around to make them fit.  
* When refitting mechs, Yang will perform every action you take, in the order you take it, including shifting things around to make them fit. For instance, if you click "max armor" to see how much you can fit, then strip it to keep fitting things, he will apply all the armor and then remove it all when you finalize. This sucks up money and time; figure out what you want to do, cancel the refit, and then do it all with the exact movements and changes you need.
For instance, if you click "max armor" to see how much you can fit, then strip it to keep fitting things, he will apply all  
the armor and then remove it all when you finalize. This sucks up money and time; figure out what you want to do,  
cancel the refit, and then do it all with the exact movements and changes you need.


* Turn on "Show UI during attack" in the Settings. This will show the target's paper doll when attacked, and will flash the
* Turn on "Show UI during attack" in the Settings. This will show the target's paper doll when attacked, and will flash the locations being hit.
locations being hit.


* Hover over a location on a mech's paper doll to see the components in that location. Useful for finding ammo reserves to blow up,
* Hover over a location on a mech's paper doll to see the components in that location. Useful for finding ammo reserves to blow up, or weapons to destroy.
or weapons to destroy.


* Components will not appear as salvage if they are destroyed during the fight. If you want the AC/20 on that Hunchback,  
* Components will not appear as salvage if they are destroyed during the fight. If you want the AC/20 on that Hunchback, but he is doing work on you with it, blow out his ammo rather than the gun itself.  
but he is doing work on you with it, blow out his ammo rather than the gun itself.  


* Enemy targets will focus fire on whatever attacked them for 2 turns after the fact. Use this to protect priority targets  
* Enemy targets will focus fire on whatever attacked them for 2 turns after the fact. Use this to protect priority targets and attract fire to your heavier armored units.
and attract fire to your heavier armored units.


* The game suffers from extended pauses during all attacks, which can severely drag out the already slower paced combat. These pauses are in  
* You can stand in place and change facing by clicking on yourself with a move action. Changing facing in this way counts as remaining stationary as far as the Bulwark skill is concerned.
place to make sure audio clips play properly ("I'm hit!", "Enemy mech down!"), but there is a way to eliminate these pauses and smooth combat out.  
 
This change is HIGHLY RECOMMENDED:
* The game suffers from extended pauses during all attacks, which can severely drag out the already slower paced combat. These pauses are in place to make sure audio clips play properly ("I'm hit!", "Enemy mech down!"), but there is a way to eliminate these pauses and smooth combat out. This change is HIGHLY RECOMMENDED:
    
    
   – Go to:
   – Go to:
1,220

edits