Battletech: Difference between revisions
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* Melee attacks ignore evasion pips, making them useful against annoying light mechs trying to run circles around you. | * Melee attacks ignore evasion pips, making them useful against annoying light mechs trying to run circles around you. | ||
* Vehicles take double damage from melee and DfA. Stomp those tanks! | * Vehicles and turrets take double damage from melee and DfA. Stomp those tanks! | ||
* Turrets are often (but not always) connected to a generator; take the generator out to disable multiple turrets at once. | |||
* Autocannons suffer recoil penalties to their hit rolls if fired in consecutive turns. This penalty is not cumulative. | * Autocannons suffer recoil penalties to their hit rolls if fired in consecutive turns. This penalty is not cumulative. |