Divinity: Original Sin II: Difference between revisions

some tweaks
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* Lucky Charm (free items in containers), Bartering (4% decreased purchasing price and increased selling price per point), and Thievery (pickpocketing and lockpicking) are essentially  three different ways to increase your wealth.  
* Lucky Charm (free items in containers), Bartering (4% decreased purchasing price and increased selling price per point), and Thievery (pickpocketing and lockpicking) are essentially  three different ways to increase your wealth.  
* Avoid taking Sneaking and Telekinesis as Civil Ability points. Sneaking is of no use in combat, and not that difficult outside of combat, anyone can sneak without it. Telekinesis is only useful to invest in for a very specific gimmick build based around using TK to throw containers packed with as many things as possible at enemies to deal massive damage. If that's not your thing, skip it.
* Avoid taking Sneaking and Telekinesis as Civil Ability points. Sneaking is of no use in combat, and not that difficult outside of combat, anyone can sneak without it. Telekinesis is only useful to invest in for a very specific gimmick build based around using TK to throw containers packed with as many things as possible at enemies to deal massive damage. If that's not your thing, skip it.
* Lucky Charm is shared party-wide, all other civil skills are not.


== Notable Talents ==
== Notable Talents ==
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* Good talents for a melee fighter or rogue: '''Opportunist''', '''Executioner''', '''The Pawn''' (mutually exclusive with '''Executioner'''), '''Living Armour''', '''Comeback Kid''', '''Picture of Health''' (if you plan to stack Warfare).
* Good talents for a melee fighter or rogue: '''Opportunist''', '''Executioner''', '''The Pawn''' (mutually exclusive with '''Executioner'''), '''Living Armour''', '''Comeback Kid''', '''Picture of Health''' (if you plan to stack Warfare).
* Good talents for a ranger: '''Executioner''', '''Glass Cannon''' (if you want to take the risk), '''Stench''' (if not your Persuasion character), '''Hothead'''. ''AVOID'' '''Elemental Ranger''' and '''Arrow Recovery'''.
* Good talents for a ranger: '''Executioner''', '''Glass Cannon''' (if you want to take the risk), '''Stench''' (if not your Persuasion character), '''Hothead'''. ''AVOID'' '''Elemental Ranger''' and '''Arrow Recovery'''.
* Good talents for a damage caster: '''Far Out Man''', '''Mnemonic''', '''Executioner''', '''Savage Sortilege''', '''Hothead''' (only with '''Savage Sortilege'''), '''Stench''' (if not your Persuasion character), '''Glass Cannon''' (if you want to take the risk), '''Elemental Affinity''' if you are a water or necromancy caster. There is a moderate downside to it on earth casters, and fairly severe downsides for fire and air.
* Good talents for a damage caster: '''Far Out Man''', '''Mnemonic''', '''Executioner''', '''Savage Sortilege''', '''Hothead''' (only with '''Savage Sortilege'''), '''Stench''' (if not your Persuasion character), '''Glass Cannon''' (if you want to take the risk), '''Elemental Affinity''' if you are a mage, but you'll need to stand on damaging surfaces to get the benefit for Earth, Fire, and Air spells.
* Good talents for a summoner or utility caster: '''Far Out Man''', '''Mnemonic''', '''Stench''' (if not your Persuasion character), '''All Skilled Up''' (for summoners to reach Summoning 10 faster).
* Good talents for a summoner or utility caster: '''Far Out Man''', '''Mnemonic''', '''Stench''' (if not your Persuasion character), '''All Skilled Up''' (for summoners to reach Summoning 10 faster).


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** Knife/Sword + Short Branch = Arrow Shafts (8)
** Knife/Sword + Short Branch = Arrow Shafts (8)
** Hammer + Nails = Lockpicks (4)
** Hammer + Nails = Lockpicks (4)
** Sheet of Paper + Earth Essence + Whisperwood = Fortify Scroll
** Sheet of Paper + Water Essence + Bluegill Mushroom = Armor of Frost Scroll
** Sheet of Paper + Water Essence + Penny Bun Mushroom = Restoration Scroll
** Sheet of Paper + Water Essence + Life Essence = Resurrection Scroll
** Sheet of Paper + High Quality Water Essence + Starfish = Healing Ritual Scroll
** Sheet of Paper + High Quality Shadow Essence + Fish Bone = Bone Cage Scroll
** Sheet of Paper + Air Essence + Feather = Teleportation Scroll
** Cooking Pot + Campfire = Cooking Station
** Cooking Pot + Campfire = Cooking Station
** Elemental Skillbook (Fire, Earth, Air, Water) + Non-Elemental Skillbook (everything else) = Crafted skill [http://divinityoriginalsin2.wiki.fextralife.com/Crafted+Skills] requiring one point in each skill school.  
** Elemental Skillbook (Fire, Earth, Air, Water) + Non-Elemental Skillbook (everything else) = Crafted skill [http://divinityoriginalsin2.wiki.fextralife.com/Crafted+Skills] requiring one point in each skill school.  
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* If there's a vendor you plan to use a lot, it's worthwhile to boost their attitude towards you up to 100. You do this by giving them things without asking for anything. The amount you have to pay is not a lot, and it's fixed based on the vendor's level. It starts at about 100 gold for vendors in Fort Joy, and goes up to about 4750 gold at level 20, which is really cheap. The discount for maxed attitude is a substantial 20%.
* If there's a vendor you plan to use a lot, it's worthwhile to boost their attitude towards you up to 100. You do this by giving them things without asking for anything. The amount you have to pay is not a lot, and it's fixed based on the vendor's level. It starts at about 100 gold for vendors in Fort Joy, and goes up to about 4750 gold at level 20, which is really cheap. The discount for maxed attitude is a substantial 20%.
* Vendors stock new skillbooks starting at Player Level 4, 9, and 16. It's not based on the vendor level.  
* Vendors stock new skillbooks starting at Player Level 4, 9, and 16. It's not based on the vendor level.  
* Vendors refresh when any party member gains a level, or if you wait an hour before interacting with them.


[[Category:Games]]
[[Category:Games]]
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