Wasteland 2: Director's Cut: Difference between revisions

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* Consider giving all your characters a couple of points in Weaponsmithing in order to unlock the Tinkerer perk which increases a character's max AP by 1 when they're wearing light armor. This is one of the strongest perks in the game and available very early on. Heavy armor can largely be ignored.
* Consider giving all your characters a couple of points in Weaponsmithing in order to unlock the Tinkerer perk which increases a character's max AP by 1 when they're wearing light armor. This is one of the strongest perks in the game and available very early on. Heavy armor can largely be ignored.
* Ammo can be quite scarce especially early on, so it's recommended to spread your weapon skills around.


* Perception is an important skill to prioritize as unlike with other skills, it's impossible to tell when your skill level is insufficient because you will simply walk past whatever you missed. Also if you use the Perception skill in your hotbar, a circle will appear around your character which shows your detection range at all times.
* Perception is an important skill to prioritize as unlike with other skills, it's impossible to tell when your skill level is insufficient because you will simply walk past whatever you missed. Also if you use the Perception skill in your hotbar, a circle will appear around your character which shows your detection range at all times.
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* Ending a combat turn with 1 or 2 AP remaining will conserve 1 AP for your next turn, whereas ending a combat turn with 3+ AP remaining will conserve 2 AP for your next turn. Ambushing will not conserve any AP.
* Ending a combat turn with 1 or 2 AP remaining will conserve 1 AP for your next turn, whereas ending a combat turn with 3+ AP remaining will conserve 2 AP for your next turn. Ambushing will not conserve any AP.


* When possible, use your sniper to start fights by taking the first shot from afar, but make sure to switch away from party control to individual character control first.
* When possible, use your sniper to start fights by taking the first shot from afar, but make sure to switch away from party control to individual character control first (Space key by default).


* While Precision Strikes seem useless at first due to their accuracy penalties, later in the game when your accuracy is better they become incredibly useful. Headshots deal a lot of bonus damage once you can overcome the accuracy penalty, and the various debilitating status effects can be very powerful against strong enemies.
* While Precision Strikes seem useless at first due to their accuracy penalties, later in the game when your accuracy is better they become incredibly useful. Headshots deal a lot of bonus damage once you can overcome the accuracy penalty, and the various debilitating status effects can be very powerful against strong enemies.
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* When you gain access to the interior of the Ranger Citadel relatively early on, one of the vendors inside will pay a premium for all the junk weapon parts you've most likely accumulated. It's one of the best sources of revenue in the game.
* When you gain access to the interior of the Ranger Citadel relatively early on, one of the vendors inside will pay a premium for all the junk weapon parts you've most likely accumulated. It's one of the best sources of revenue in the game.


==Tips for the original Wasteland 2==
* Surgeon removes status effects and stabilizes people who are bleeding out. If a person is unconscious, they will eventually recover on their own.


* Don't give your characters weapon skills that use the same type of ammo. So have one guy with assault rifles, one with sniper rifles etc. Ammo can be quite scarce, and splitting it up between multiple people will be a pain in the ass.
* If you bust a safe/lock, mechanical repair will help with repairing it to give you another chance.


* After Hightower or Ag Center, visit the Rail Nomads. You have the chance to gain three different party members there. You want party members ASAP to make sure they don't miss out on experience points.
* After Hightower or Ag Center, you have the chance to gain three different party members at the Rail Nomads. Getting them early means they don't miss out on experience points.


* Keep a dog collar for every one of your party members. Gaining some party members takes a minimum party Charisma to have them join. You can keep your party charisma low and boost it with the dog collars right before you talk to them.
* Recruiting some party members requires total party Charisma to be above a certain number. Holding on to and equipping spare Dog Collars (+1 Charisma) can help meet this.
 
* Space bar switches between group mode/solo mode, so you can use it to give people individual orders. If you're doing anything that is remotely dangerous, like disarming explosives, send one guy in alone to disarm it... if he gets taken out by a critical failure, it's much easier to patch one person up than perform field triage on your entire squad who happened to get caught in the explosion.
 
* Going up in rank heals the person being promoted. Healing items are fairly common, but worth taking into account so you don't use them unnecessarily.
 
* If you bust a safe/lock, mechanical repair will help with repairing it to give you another chance.
 
* Surgeon removes status effects and stabilizes people who are bleeding out. If a person is unconscious, they will eventually recover on their own.


[[Category:Games]]
[[Category:Games]]
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