Xenogears: Difference between revisions

Undo revision 5543 by Contrib (talk)
(Uuuuugh dump minutia.)
(Undo revision 5543 by Contrib (talk))
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* Usually the way to learn deathblows is to use the moves associated with them. Be mindful that not all weak or strong attacks are the same. But you won't learn them if you use death blows. All 7 point deathblows are elemental, learn to use this to your advantage. Also not every one learns each deathblow.
* Usually the way to learn deathblows is to use the moves associated with them. Be mindful that not all weak or strong attacks are the same. But you won't learn them if you use death blows. All 7 point deathblows are elemental, learn to use this to your advantage. Also not every one learns each deathblow.


* There are a lot of things you can miss, but most of them are inconsequential. Notable exceptions are Ether Doubler which can only be bought early in Nissan, for a ridiculous cost, and the Trader card which when equipped on a character greatly increases the chance of rare drops.
* There are a lot of things you can miss, but most of them are inconsequential. Noteable exceptions are Ether Doubler which can only be bought early in Nissan, for a ridiculous cost, and the Trader card which when equipped on a character greatly increases the chance of rare drops.


* Pay attention to the attack types enemies use. You'll find the enemies in each area focus on a single attack type, like Gel or Seal, etc. They'll often drop protective armour for those types.
* Pay attention to the attack types enemies use. You'll find the enemies in each area focus on a single attack type, like Gel or Seal, etc. They'll often drop protective armour for those types.
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* When the music turns off, an encounter is about to start. During this time, you can't jump. Keep this in mind for later jumping puzzles.
* When the music turns off, an encounter is about to start. During this time, you can't jump. Keep this in mind for later jumping puzzles.
== Deathblows ==
Fight your non-boss, non-Gear battles the following way unless you run into trouble: cycle through EVERY possible Square, Triangle, and X combination that does not end with a X. This is because ending something in a X will start a Deathblow. So if you have 4 AP, you should do:
Round 1: T-T-T-T
Round 2: T-T-S
Round 3: T-S-T
Round 4: S-T-T
Round 5: S-S
Round 6: X-T
Round 7: Repeat
Adjust the pattern as you get more AP, and of course if the battle ends before you reach the end just try to remember where you left off last battle.
This is important because you will optimize your Deathblow learning efficiency, and will in fact master Deathblows before they are even available to you. Since Deathblows are largely more important than leveling up, this will save you a lot of time grinding or otherwise wasting your time trying to learn Deathblows.


[[Category:Games]]
[[Category:Games]]
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