Xenogears: Difference between revisions
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(Cut out some redundant stuff, but don't know enough to actually clean up the rest.) |
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* | == Deathblows == | ||
* Fight your non-boss, non-Gear battles the following way unless you run into trouble: cycle through EVERY possible Square, Triangle, and X combination that does not end with a X. This is because ending something in a X will start a Deathblow. So if you have 4 AP, you should do: | |||
Round 1: T-T-T-T | |||
Round 2: T-T-S | |||
Round 3: T-S-T | |||
Round 4: S-T-T | |||
Round 5: S-S | |||
Round 6: X-T | |||
Round 7: Repeat | |||
* Adjust the pattern as you get more AP, and of course if the battle ends before you reach the end just try to remember where you left off last battle. This is important because you will optimize your Deathblow learning efficiency, and will in fact master Deathblows before they are even available to you. Since Deathblows are largely more important than leveling up, this will save you a lot of time grinding or otherwise wasting your time trying to learn Deathblows. | |||
== Everything Else == | |||
* You don't really need to know anything else besides the Deathblows leveling trick, everything below is just a nice bonus. | |||
* The story makes much more sense the second time. | * The story makes much more sense the second time. | ||
* Bosses that self-destruct almost always give better items if you kill them before they do so. | * Bosses that self-destruct almost always give better items if you kill them before they do so. | ||
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* Always have each gear equipped with a Frame HP 30. 50 and 90 uses too much fuel, and 10 doesn't repair enough. | * Always have each gear equipped with a Frame HP 30. 50 and 90 uses too much fuel, and 10 doesn't repair enough. | ||
* There are a lot of things you can miss, but most of them are inconsequential. Noteable exceptions are Ether Doubler which can only be bought early in Nissan, for a ridiculous cost, and the Trader card which when equipped on a character greatly increases the chance of rare drops. | * There are a lot of things you can miss, but most of them are inconsequential. Noteable exceptions are Ether Doubler which can only be bought early in Nissan, for a ridiculous cost, and the Trader card which when equipped on a character greatly increases the chance of rare drops. | ||
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* When the music turns off, an encounter is about to start. During this time, you can't jump. Keep this in mind for later jumping puzzles. | * When the music turns off, an encounter is about to start. During this time, you can't jump. Keep this in mind for later jumping puzzles. | ||
[[Category:Games]] | [[Category:Games]] |