Yakuza 0: Difference between revisions

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* There is '''no autosave''', so make sure to save often.
* When you first get to the city, grab some healing items from the convenience store to make an early boss fight easier.
* When you first get to the city, grab some healing items from the convenience store to make an early boss fight easier.


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* You can make a variety of fun weapons with crafting, but it's not necessary for beating the game.
* You can make a variety of fun weapons with crafting, but it's not necessary for beating the game.


* Buildings in the mini-map are colour-coded: Orange = food/drink. Yellow = store. Purple = activity. Blue = story location.
* The clown near a shrine offers free and powerful DLC items, separate for both characters.
 
* The clown near a shrine offers free DLC items, separate for both characters.


* Don't take on Mr. Shakedown without saving first unless you're very confident.
* Don't take on Mr. Shakedown without saving first unless you're very confident.
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==Combat, Abilities & Equipment==
==Combat, Abilities & Equipment==
* To use a weapon you've bought or found, first equip it from the menu and press "down" in combat to take it out.


* Heat actions are very context-sensitive, and a lot more weapons than you'd think have unique animations.
* Heat actions are very context-sensitive, and a lot more weapons than you'd think have unique animations.
* Health upgrades are shared between all combat styles.


* To get strong enough to have a master teach you new moves, you need to have unlocked an ability space next to one of the locked 'M' spaces.
* To get strong enough to have a master teach you new moves, you need to have unlocked an ability space next to one of the locked 'M' spaces.
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