Yakuza 0: Difference between revisions
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* There is '''no autosave''', so make sure to save often. | |||
* When you first get to the city, grab some healing items from the convenience store to make an early boss fight easier. | * When you first get to the city, grab some healing items from the convenience store to make an early boss fight easier. | ||
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* You can make a variety of fun weapons with crafting, but it's not necessary for beating the game. | * You can make a variety of fun weapons with crafting, but it's not necessary for beating the game. | ||
* The clown near a shrine offers free and powerful DLC items, separate for both characters. | |||
* The clown near a shrine offers free DLC items, separate for both characters. | |||
* Don't take on Mr. Shakedown without saving first unless you're very confident. | * Don't take on Mr. Shakedown without saving first unless you're very confident. | ||
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==Combat, Abilities & Equipment== | ==Combat, Abilities & Equipment== | ||
* To use a weapon you've bought or found, first equip it from the menu and press "down" in combat to take it out. | |||
* Heat actions are very context-sensitive, and a lot more weapons than you'd think have unique animations. | * Heat actions are very context-sensitive, and a lot more weapons than you'd think have unique animations. | ||
* To get strong enough to have a master teach you new moves, you need to have unlocked an ability space next to one of the locked 'M' spaces. | * To get strong enough to have a master teach you new moves, you need to have unlocked an ability space next to one of the locked 'M' spaces. |