Fire Emblem: Blazing Sword: Difference between revisions

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* Save often and especially between every battle. You never know when you're lose someone to the dreaded permadeath.
* Save often and between every battle if you want to avoid the dreaded permadeath.


* Playing on hard mode can sometimes be easier since you have more xp to gain from more enemies.
* No character is guaranteed to be great, so you might as well just use the units that turn out good and who fit your playstyle. Use stat boost items to make up for their deficiencies.


* In the end it's all up to your luck. Every character has a chance to increase each stat on level up, based on their personal stat growths. This means that no character is guaranteed to be great. So you might as well just use the units that fit your play style, and give them the stat boosting items to make up for their deficiencies.
* Already promoted recruits like Paladins, Generals and Sages are strong at first but usually fall off later on and take valuable experience in the meantime.


* In general don't bother with units you receive that have already been promoted. IE: Paladins, Generals, Sages, etc. When you get them, they'll out class your current units, but they get little experience per kill, which could be better used by one of your weaker units. Also their stats are usually no where near what a character you've leveled up to promotion are like.
* Speaking of promotion, wait until a unit hits level 20 unless they've maxed out an important stat (STR/DEF).


* Speaking of promotion wait until a unit hits level 20. Unless they've maxed out an important stat (STR/DEF).
* Keep your protagonists leveled up, they're always present and some mandatory fights later can otherwise be very difficult.


* Don't be afraid to let your heroes fight. They've got to be in every battle. If they don't level up they're screwed in a couple of later battles. Hector will be a Beast in the late game.
* Agile units like Myrmidons and Mercenaries are popular as they're likely to hit multiple times dodge more reliably.


* Personally I prefer faster units. Anything that's likely to do 2 hits, is also likely to dodge a lot. So we're talking Myrmidons/Swordmasters, Mercenaries/Heroes, etc.
* Most enemy units with a unique portrait can be recruited if they aren't bosses. The pre-battle cutscene usually gives you a clue as to how.


* Another thing to remember is that almost any unit with a unique portrait can be recruited, and the pre-battle cutscene usually gives you a clue as to how.
* There are a few semi-hidden optional missions in the game, it might be worth looking them up to see which chapters they come after.


* There are also a few secret missions you can do, it might be worth it to see which chapters they come after.
* Death isn't permanent in the prologue (Lyn's story), though not having people taken out is still preferable so that they can level up.


* As long as you're in Lyn's Story, death isn't permanent. Those characters will be unusable until you get into the main story, but Lyn's Story is a prologue, so don't worry too much about it. (There are obvious benefits to not doing so of course, such as having them rejoin later at the same levels and letting you work on supports)
* Somewhere around Chapter 18-20 you'll want to at least have a decent idea of who's going to be in your final team and focus on powering them up.


* Everyone's level-ups are decided entirely by RNG, so there's no telling what characters are going to be good or not. There are ways to game the RNG so that you always get really good level-ups, but almost no character is unusable (with maybe one exception, and he appears in the second to last chapter), so if things turn out badly for someone you like, just bench them. There's eventually going to be someone else to fill the role.
* The storage man Merlinus is a pain at first, but he levels up for each map he survives and gains the ability to move after promoting.


* You should not be leveling everyone, as much as you might want to. Somewhere between Chapter 18-20 (which is about the time you're going to be getting a good amount of people ready to promote) you want to at least have a decent idea of who's going to be in your final team. That doesn't mean things can't change obviously, but you do want to have an idea of where you're going.
* Brief explanation of the support system: every character has a list of people they can support with (often family or friends), and you build this up by having them stand next to each other in battle for X amount of turns. Then you can choose "Support" and you'll get a little skit that will reveal some part of the characters' backstory. These characters also get a bonus to their stats when they are within three spaces of each other, depending on their alignments. You can go up to support level A, but you can only have five supports total per character (so 5 C's, an A and two C's, two B's and a C, etc.)
 
* The support system is explained pretty badly (if it even is at all, it's been a while since I've played). Basically, every character has a list of people they can support with (usually it's their family, friends, or other acquaintances), and you build this up by having them stand next to each other in battle for X amount of turns. Then you can choose "Support" and you'll get a little skit that will reveal some part of the characters' backstory. These characters also get a bonus to their stats when they are within three spaces of each other, depending on their alignments. You can go up to support level A, but you can only have five supports total per character (so 5 C's, an A and two C's, two B's and a C, etc.)
 
* Oswin is pretty much the best non-lord character in the game and not using him is just gimping yourself, really. Give him the boots once he promotes and watch the carnage unfold.
 
* If you're one of those people who has to get everything, there are two sets of characters who are mutually exclusive (Harken and Karel, and Geitz and Wallace), and at least two more who won't show up unless you're playing in the "New Game plus" of sorts. Sorry, them's the breaks.
 
* Merlinus is a pain at first, but he levels up for each map he survives, and he's pretty hardy against anything but mages. Once he promotes he can move, so he's not nearly as much of a pain after that.


[[Category:Games]]
[[Category:Games]]
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